Scathefire (@polykindev) 's Twitter Profile
Scathefire

@polykindev

Developing Scathefire, a tactical RPG with a job system, rotating camera and story focus βš”οΈ Inspired by games like FFTactics and Ogre Battleβ™ŸοΈ

ID: 42613882

calendar_today26-05-2009 12:26:06

211 Tweet

221 Followers

111 Following

Island Of Mine (@island_of_mine) 's Twitter Profile Photo

My goal is to give the player total freedom. Everything you see can be build by the player. This is a village I just created in my playthrough to show you all the possibilities.😊 #pixelart #gamedev #indiedev #gamedesign

Scathefire (@polykindev) 's Twitter Profile Photo

Hi, I'm making a spiritual successor to the king of sRPGs, FFTactics. It's called Scathefire. Working on the spell effects for Bolt 1 / 2 / 3 at the mo. Leave no corpse behindπŸ’€ #screenshotsaturday #madewithunity

Scathefire (@polykindev) 's Twitter Profile Photo

adding more spells. the FFTactics vfx were so neat for their time and still feel juicy. mine need a lot more work but i'm getting there #screenshotsaturday

Scathefire (@polykindev) 's Twitter Profile Photo

Playing around with the idea you convert cards in your hand to movement on the grid. Creates a tradeoff between holding high cost cards vs using them up now for a better position (like taking high ground advantage πŸ˜ƒ) #gamedev #finalfantasy

Scathefire (@polykindev) 's Twitter Profile Photo

investing time now to write custom terrain editors for creating new maps will save time in the long run. also tooldev is just kinda fun #indiegame #madewithunity #gamedev

Scathefire (@polykindev) 's Twitter Profile Photo

Made a start on destructible terrain!πŸ”₯ big spells will destroy tiles allowing you to destroy bridges and do other tactic things. Geomancer class has so much potential as basically an in-game terrain editorπŸ˜ƒ #gamedev #indiedev #madewithunity #FinalFantasy

Scathefire (@polykindev) 's Twitter Profile Photo

Made a mesh editor tool to speed up level editing inside Unity! More versatile than a prefab for every shape of tile. Plus a smol right-click context menu for convenience. ☺️ #gamedev #madewithunity #indiedev

Scathefire (@polykindev) 's Twitter Profile Photo

Did a thing and blew apart the stage so you can see how it's put together piece by piece❀️ #gamedev #madewithunity #indiedev

Scathefire (@polykindev) 's Twitter Profile Photo

fuckijg game engine devs refactoring their scrimblo framework again because the skrunklesort algorithm is 0.00001ms slower at bimblo comparisons than intended

fuckijg game engine devs refactoring their scrimblo framework again because the skrunklesort algorithm is 0.00001ms slower at bimblo comparisons than intended