Eric Haines (@pointinpolygon) 's Twitter Profile
Eric Haines

@pointinpolygon

Computer graphics guy.

ID: 216000972

linkhttp://www.erichaines.com calendar_today15-11-2010 14:41:39

1,1K Tweet

8,8K Followers

162 Following

Eric Haines (@pointinpolygon) 's Twitter Profile Photo

The indefatigable Ke-Sen Huang started tracking down the I3D 2024 papers and authors and made this page, hosted on our book's website: bit.ly/i3d2024papers - Enjoy! #I3D2024

Bart Wronski 🇺🇦🇵🇸 (@bartwronsk) 's Twitter Profile Photo

I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, Marco Salvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, <a href="/marcosalvi/">Marco Salvi</a>, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N
Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

Countdown to REAC 2024 is on! Check out the details for the talk by Tatu Aalto from Remedy Entertainment on Modernizing Geometry Rendering in Alan Wake 2: tinyurl.com/reac2024main To register for our virtual conference (free): tinyurl.com/reac2024 - June 3 & 4 online. Join in!

Countdown to REAC 2024 is on! 

Check out the details for the talk by Tatu Aalto from <a href="/remedygames/">Remedy Entertainment</a> on Modernizing Geometry Rendering in Alan Wake 2: tinyurl.com/reac2024main
To register for our virtual conference (free): tinyurl.com/reac2024 - June 3 &amp; 4 online. Join in!
Eurographics Symposium on Rendering (@egsymprendering) 's Twitter Profile Photo

Papers are being accepted and finalized, and we plan on having the schedule out at the beginning of next week. In the meantime, enjoy the soulful croonings of AI singing about EGSR 2024 in this work created by Martin Ilčík, distributed with permission: suno.com/song/66f09a84-…

Eric Haines (@pointinpolygon) 's Twitter Profile Photo

I'll certainly be there. The symposium-only papers will be up just before the conference, open access, at diglib.eg.org/communities/f9…

Eurographics Symposium on Rendering (@egsymprendering) 's Twitter Profile Photo

The EGSR 2024 Symposium-Only papers are now available at diglib.eg.org/handle/10.2312… The CGF-Track papers also will soon be available, at diglib.eg.org/handle/10.2312…

The EGSR 2024 Symposium-Only papers are now available at diglib.eg.org/handle/10.2312…

The CGF-Track papers also will soon be available, at diglib.eg.org/handle/10.2312…
Eurographics Symposium on Rendering (@egsymprendering) 's Twitter Profile Photo

Some participants have shared their photos from EGSR 2024 - enjoy! And please share your own albums in the comments. From Emilie Nogué: photos.app.goo.gl/GN1EVtxf381YZU… From Eric Haines: photos.app.goo.gl/S2VG3nMe26aRzE… From Cyril Prichard: photos.app.goo.gl/XGvLWk1Z7pnm4P…

Some participants have shared their photos from EGSR 2024 - enjoy! And please share your own albums in the comments.
From Emilie Nogué: photos.app.goo.gl/GN1EVtxf381YZU…
From Eric Haines: photos.app.goo.gl/S2VG3nMe26aRzE…
From Cyril Prichard: photos.app.goo.gl/XGvLWk1Z7pnm4P…
Eric Haines (@pointinpolygon) 's Twitter Profile Photo

Two links to too many hours of information: Stephen Hill's SIGGRAPH 2024 summary at blog.selfshadow.com/2024/08/03/sig… and my EGSR 2024 summary at realtimerendering.com/blog/egsr-2024…

Eric Haines (@pointinpolygon) 's Twitter Profile Photo

Let her know! The Advances talk summaries, two currently with slidesets attached (more forthcoming), are here: realtimerendering.com/advances/s2024…

Eric Haines (@pointinpolygon) 's Twitter Profile Photo

Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/seven-thi…

Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/seven-thi…
Eric Haines (@pointinpolygon) 's Twitter Profile Photo

A great read (well, I skimmed some of the technical details - it's long, two parts - but still...) about a modder adding fast image loading for a game: medium.com/@tomysshadow/f… - it's a pretty crazy amount of work this guy does to Myst IV.

Eric Haines (@pointinpolygon) 's Twitter Profile Photo

My current fun thing while walking around is Scaniverse, a free app by Niantic, the Pokemon Go people. A note to a friend turned into a short blog post: realtimerendering.com/blog/scanivers… Or just see Boole here: scaniverse.com/scan/ippfv6dt6…

My current fun thing while walking around is Scaniverse, a free app by Niantic, the Pokemon Go people. A note to a friend turned into a short blog post: realtimerendering.com/blog/scanivers…

Or just see Boole here: scaniverse.com/scan/ippfv6dt6…
Eric Haines (@pointinpolygon) 's Twitter Profile Photo

We're entering graphics talk season. I recently ran across Jim Blinn's advice from decades ago. Much of it still holds up: realtimerendering.com/blog/giving-a-…

We're entering graphics talk season. I recently ran across Jim Blinn's advice from decades ago. Much of it still holds up: realtimerendering.com/blog/giving-a-…