Leonidas (@playingincanvas) 's Twitter Profile
Leonidas

@playingincanvas

web games | @playcanvas mentorship | @poki games creator | 💍@kaliorova_c |

ID: 917106212247924737

calendar_today08-10-2017 19:15:34

916 Tweet

1,1K Followers

117 Following

Leonidas (@playingincanvas) 's Twitter Profile Photo

Short multiplayer test with real players using the Poki player fit test feature. The game is automatically published for a short amount of player until it collects 500 players.

Leonidas (@playingincanvas) 's Twitter Profile Photo

Simply City, our web game, is nearly ready for Poki! A fast-loading, networked open city on any device. Screenshots below from the game world, awaiting its first players—article soon on optimizing performance even for low-end mobile devices.

Simply City, our web game, is nearly ready for Poki! A fast-loading, networked open city on any device. Screenshots below from the game world, awaiting its first players—article soon on optimizing performance even for low-end mobile devices.
Leonidas (@playingincanvas) 's Twitter Profile Photo

Take a look at this! The PlayCanvas editor is the ideal game engine for AI agents: runs directly in the browser, essentially is a web app with its own editor API. Something not supported by that API? It's still made up of HTML elements that can be controlled by JS.

Leonidas (@playingincanvas) 's Twitter Profile Photo

Adding support for extruded volumes for shadow casters so they can be occluded by other objects with higher precision. It supports both orthographic (directional lights) and perspective (spot lights) projected shadows.

Adding support for extruded volumes for shadow casters so they can be occluded by other objects with higher precision. It supports both orthographic (directional lights) and perspective (spot lights) projected shadows.
Leonidas (@playingincanvas) 's Twitter Profile Photo

Occlusion culling now works with real-time omni and spot local lights! 🔦 Watch how the lit area vanishes when occluded, no engine patching needed. Using light.visibleThisFrame to skip costly component state changes. And yes, this runs in WebGPU 😇

Endel ☕️ (@endel) 's Twitter Profile Photo

just wrote a small article on socket.io + Colyseus ⚔️ state sync, really appreciate if you can help amplify it 🙏 dev.to/endel/full-sta…

Leonidas (@playingincanvas) 's Twitter Profile Photo

Building a Cinemachine-style camera system: 🎥 Virtual cameras with smooth blending 🎮 Multiple input sources (player, splines, etc.) even parent cams to explosion debris for epic shots ✨ Fully supports PlayCanvas' new camera frame + post effects

Leonidas (@playingincanvas) 's Twitter Profile Photo

Fast object picking via spatial grid, no custom raycasts or physics needed! Uses same visibility logic as instancer/occluder. 🎯 Bonus: PlayCanvas v2 now includes an easy OutlineRenderer! Each object can select its own outline color 👏

Leonidas (@playingincanvas) 's Twitter Profile Photo

New core gameplay features in our engine: • 🌐 Networked entities w/ server-side ownership • 🎒 Item pickup & carry • 💾 Scene serialization (save/load on page reload)