PlayCanvas (@playcanvas) 's Twitter Profile
PlayCanvas

@playcanvas

Open source web graphics platform. Visit our GitHub: github.com/playcanvas

ID: 242762045

linkhttp://playcanvas.com calendar_today25-01-2011 14:54:42

3,3K Tweet

9,9K Followers

4 Following

PlayCanvas (@playcanvas) 's Twitter Profile Photo

PlayCanvas Engine 2.7.0 is here! ๐Ÿš€ ๐Ÿ—œ๏ธ SOGS Gaussian Splat compression ๐Ÿ‘ฅ 3DGS shadow casting and sorting speed-ups ๐ŸงŠ Shader chunks ported to WebGPU's WGSL โž• ...and much more! Release Notes: github.com/playcanvas/engโ€ฆ

Anarchy Arcade (@anarchyarcade) 's Twitter Profile Photo

Made this military shooter player controller today in PlayCanvas, based on the tutorial one. Adds some simple IK for aiming while moving, sprinting, duck-aiming, jumping, footprints, footstep sounds, muzzle flash, impact smoke, bullet holes, and a few other things. ๐Ÿ”Š

Will Eastcott (@willeastcott) 's Twitter Profile Photo

SuperSplat 2.6.0 is here! โœจ Your open source platform for 3D Gaussian Splatting. ๐ŸงŠ Box selection tool ๐Ÿ–ผ๏ธ Image rendering options Release notes: github.com/playcanvas/supโ€ฆ

VIVERSE Official (@viverseofficial) 's Twitter Profile Photo

Now Loading is here! ๐Ÿš€ ๐Ÿ’ฅ First look at a new #PlayCanvas Destruction Library by Dan Greenheck! ๐ŸŒ€ Dive into a survival horror #backrooms game with Echoes of Elsewhere by Lavryou. Stay tuned โ€” both worlds are launching this week on #VIVERSE!

Anarchy Arcade (@anarchyarcade) 's Twitter Profile Photo

Infinite zombie shooter. :) Getting there. Upgraded to V2 of PlayCanvas engine (even works in WebGPU mode, but I had to turn off post-proc to switch.) ~650 mesh instances and 150 draw calls at any given time. Templates are spread using a seed w/ inner & outer radius for

Will Eastcott (@willeastcott) 's Twitter Profile Photo

All 3D Gaussian Splat GLSL is now ported to WGSL in the @PlayCanvas Engine. So a WebGPU-powered SuperSplat is just around the corner! ๐Ÿš€

Donovan Hutchence (@slimbuck7) 's Twitter Profile Photo

Here's a quick #GaussianSplatting test using stochastic alpha instead of blending (no TAA, pixels zoomed 8x). If we could resolve noise adequately, we should see good speedups: - no need to sort gaussians ๐Ÿ“ˆ - leverage gpu z-buffer early out optimisations๐Ÿ‘Œ - gpu cull ๐ŸŽถ - etc

Will Eastcott (@willeastcott) 's Twitter Profile Photo

Some load-time optimizations landed in the SuperSplat Viewer today. Go forth and explore 1000s of gorgeous gaussian splats! superspl.at/?sort=likes

Some load-time optimizations landed in the SuperSplat Viewer today. Go forth and explore 1000s of gorgeous gaussian splats!
superspl.at/?sort=likes
Martin Valigursky (@valigurskym) 's Twitter Profile Photo

New in PlayCanvas - simple Color LUT grading. You can now apply color grading with 2D LUTs (DaVinci-style .png) directly in your scenes, simple, fast and powerful. ๐ŸŽจ

PlayCanvas (@playcanvas) 's Twitter Profile Photo

PlayCanvas React v0.4.0 is here! ๐Ÿš€ โฑ๏ธ Introducing useFrame! A lightweight animation hook for smooth, real-time updates - perfect for high-speed UIs and motion-driven scenes. Release Notes: github.com/playcanvas/reaโ€ฆ

Yannoid (@yannoid) 's Twitter Profile Photo

Hereโ€™s a small work in progress for my entomology online exhibition. Itโ€™s gonna be WebXR compatible. It means a specific UX for people in VR within the same PlayCanvas project, thanks to their very valuable demo projects. Still work to do on the scanning pipeline though

Will Eastcott (@willeastcott) 's Twitter Profile Photo

3D Gaussian Splatting can struggle with highly specular surfaces. But this is perhaps the best 3DGS of a watch that I've seen. It even does a decent job with the Cyclops lens. This is 11MB. With the upcoming SOGS integration in SuperSplat, it will be 3MB!

Yakov (@yak32) 's Twitter Profile Photo

After 5 years as a backend engineer on the PlayCanvas team, I finally decided to learn the PlayCanvas engine โ€” by building an MMO FPS extraction shooter (yes, seriously). Here is first working demo running locally on the local server. #PlayCanvas #WebGL