๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile
๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ

@pixelipy

Programmer, game developer ๐ŸŽฎ, and freshman CS student!
Currently working in a wizard cat game, with a computer and a dream! ๐Ÿˆ๐Ÿง™โ€โ™‚๏ธ

26 y.o, Brazilian

ID: 1343563817373069314

linkhttps://pixelipy.itch.io calendar_today28-12-2020 14:25:59

424 Tweet

487 Followers

347 Following

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

So uh, this happened. I know Computer Science is not required to make games, but it's a dream of mine and I can finally persue it! I'm still getting used to my new schedule so that's why I'm not posting much tho. I want to work in my game so bad. wish me luck! ๐Ÿ˜„

So uh, this happened. I know Computer Science is not required to make games, but it's a dream of mine and I can finally persue it!

I'm still getting used to my new schedule so that's why I'm not posting much tho. I want to work in my game so bad.

wish me luck! ๐Ÿ˜„
๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100DaysofGameDev, days 53 and 54! The base of combat system is done. It will be a mix of magic and melee action. There are still a ton of adjustments to be made tho. Also, follow me on TikTok if you can! ๐Ÿ˜ vm.tiktok.com/ZMLfHY8rQ/ #gamedev #indiegames #gamedevelopment

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100DaysOfGameDev, day 55! Today I implemented chunk support in my voxel editor. Blocks and entities are automagically assigned to a chunk. This made the editor so much faster I'm honestly surprised. I'm close to finishing the plug-in :) #GodotEngine #indiedev #indiegame

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100DaysofGameDev, day 56!! Today I added brush sizes and custom block randomization to my voxel editor. It is very useful for fast and dynamic prototyping, as you can see by this stone pattern :) The brush size works for objects as well. #GodotEngine #indiedev #gamedev

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

< IT IS OUT! > My Godot Voxel Editor plug-in is <now available> on itch for free ๐Ÿ˜„ You can make your own blocks, objects, and it is pretty optimized. Is that how it feels to finally release something?? #GodotEngine #gamedev #indiedev pixelipy.itch.io/godot-voxel-leโ€ฆ

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100daysofgamedev, day 60! Today I implemented a multi-threaded chunk loading/unloading into my game. It took me a while to figure out how to do it ๐Ÿ˜… I can already imagine grass, bushes, trees into those bigger maps! #GodotEngine #indiedeveloper #gamedev #screenshotsaturday

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

So thank you all for the wonderful response I got from the voxel plug-in. You guys are simply amazing ๐Ÿ˜Š I still plan to add a lot of stuff to it such as chunk loading, brush height, auto tiling! If you have any feedback or ideas I'd love to hear them! x.com/pixelipy/statuโ€ฆ

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

It just occurred to me I can make a lot more with this fence system such as bridges, paths, and so on. I made a little 3D auto tiling system without knowing. I'm actually really excited about where this is going! ๐Ÿ˜Š๐Ÿ˜Š x.com/pixelipy/statuโ€ฆ

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100daysofgamedev, day 63! Updated my voxel plugin! - Added multi-threaded chunk loading/unloading - Added brush height slider - Removed vertical chunks - Added a player for you to walk around you can find it in my itch page in my profile โ˜บ๏ธ #GodotEngine #indiedev #gamedev

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

My Godot Voxel Level Editor just got accepted at the asset library!! It's under the MIT license, so use it as you wish! โ˜บ๏ธ Also, 500 followers?? Thank you so much โค๏ธ๐Ÿ˜Š๐Ÿ˜ I really do appreciate your support! ๐Ÿ˜๐Ÿ˜๐Ÿ˜

My Godot Voxel Level Editor just got accepted at the asset library!!

It's under the MIT license, so use it as you wish! โ˜บ๏ธ

Also, 500 followers?? Thank you so much โค๏ธ๐Ÿ˜Š๐Ÿ˜

I really do appreciate your support! ๐Ÿ˜๐Ÿ˜๐Ÿ˜
๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100daysofgamedev, day 64. Made a little wooden bridge, based on the fence autotile system. The pieces join together and flip accordingly, there are 6 in total. I still don't know about it tho, there's something missing. Maybe it's the textures?? #GodotEngine #voxel #gamedev

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

#100DaysofGameDev, day 65! Made some transition shaders based on the Mighty Mochi Games godot masking methods ๐Ÿ˜ They're very easy to customize so I plan to add different patterns and colors later ๐Ÿ˜Š๐Ÿ˜ Now I can finally change levels! ๐Ÿ˜ #GodotEngine #gamedev #indiedev

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

I'm suffering some limitations in Godot lately, namely making a mobile version for my game. I can't make it work with GLES3, and GLES2 makes it look real bad and laggy. I already tried a lot of things. I feel frustrated. So I will take some time off. I'll be back soon! :)

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

For the past month or so I've been learning unity. I could not make my game work using Godot 3D for some reason, when porting to mobile. เฒ _เฒ  SO I started making my game YET again by making a voxel editor tool, which Is slowly taking shape :) #gamedev #indiedev #voxel #Unity

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

Spent the last few days making a block designer tool! I can now select how to texture each face of a block, and preview the results! Oh, I also updated the UI for easy block selection :) Unity editor scripting is hard! ( เนแ†บเนฯ…) #madewithunity #gamedev #indiedev

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

Procedural Planets in Unreal Engine ! This little project took me 2 weeks to finish. It was based on Sebastian Lague work on procedural planets in unity. โ—(แต”แต•แต”)โ—œ #gamedevelopment #UnrealEngine #screenshotsaturday

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

So recently I've been learning about WEB technologies in college. I just learnt about JS fetchAPI and the nerd in me decided to make this little pokedex project just for fun! It is by no means anything fancy but I'm proud nonetheless :)

๐Ÿ‡ง๐Ÿ‡ท Pixelipy ๐Ÿง™โ€โ™‚๏ธ (@pixelipy) 's Twitter Profile Photo

>> IT IS OUT << Procplanets - The Procedural Planet Generator is >> Now available on itch.io for free! << pixelipy.itch.io/procedural-plaโ€ฆ #screenshotsaturday #gamedev #indiedev #UnrealEngine