
Pavel Boytchev
@pavelboytchev
❚ TSL textures
❚ Suica – minimalistic 3D library
❚ Mannequin – 3D human figure
ID: 1172568562944401414
https://github.com/boytchev 13-09-2019 17:52:42
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1,1K Followers
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With arm motion the model is sufficiently flexible. Maybe I'd split this work from TSL Textures (boytchev.github.io/tsl-textures/), as it deserves its own project, isn't it. Live: boytchev.github.io/tsl-textures/m… Model: hearthackers787 Music: Aleksey Chistilin #ThreeJS #TSL #SUMMIT #FMI #SU #js




Disfigure doesn't modify skeletons & skins, instead it deforms the whole space. Imagine a space where each point is a matrix. Disfigure figures out these matrices and space gets entangled beyond comprehension. Live: boytchev.github.io/disfigure/exam… #ThreeJS #TSL #disfigure #FMI #SU #js

I know I've said "Disfigure doesn't modify skeletons". Well, it can modify skeletons, it merely doesn't care. See how it disfigures the acromioclavicular and glenohumeral joints as if they are made of rubber. Live: boytchev.github.io/disfigure/exam… #ThreeJS #TSL #disfigure #FMI #SU #js




The fantascope, also known as phenakistiscope, is the first device for creating a moving picture by rotating a disk with different frames of the picture. This etude uses Three.js to recreate the fantascope in 3D. Live demo: boytchev.github.io/etudes/threejs… #Études #ThreeJS #FMI #SU #js







Made a prototype of user-definable TSL clothing and tested it with a Star Trek TNG uniform, just to feel it. Live: boytchev.github.io/disfigure/exam… Reminder: the model has no skeleton and no UV-coordinates. Motion and clothes are TSL'ed at runtime. #ThreeJS #TSL #disfigure #FMI #SU #js

Today arranged a rendezvous of two of my projects - Disfigure and TSL Textures (wood, Voronoi & some sparkling stuff). If you're proud of the performance of your GPU, you may join their meeting live at: boytchev.github.io/disfigure/exam… #ThreeJS #TSL #tsltextures #disfigure #FMI #SU #js
