Pavel (@passer1dae) 's Twitter Profile
Pavel

@passer1dae

50% digital artist 40% indie game developer 10% graphics programmer

ID: 1407092359679127553

calendar_today21-06-2021 21:45:44

155 Tweet

1,1K Followers

35 Following

Pavel (@passer1dae) 's Twitter Profile Photo

Starting from version 1.3.0 (landed a couple of days ago) HTrace WSGI supports single-pass VR! This feature has an experimental status for now, as we are gathering feedback, but we have already received some favourable reviews of it🙃 #gamedev #indiedev #unity3d

Pavel (@passer1dae) 's Twitter Profile Photo

HTrace AO is updated to 1.1.0! This update introduces Render Graph support for URP and VR improvements for HDRP. And we've also released a bundle with all three pipelines for less than the price of two: u3d.as/3tcb #gamedev #indiedev #unity3d

Pavel (@passer1dae) 's Twitter Profile Photo

HTrace WSGI is updated to 1.3.1! The update includes numerous bug fixes and cleanups, alongside a massive GC reduction. #gamedev #indiedev #unity3d

HTrace WSGI is updated to 1.3.1! 
The update includes numerous bug fixes and cleanups, alongside a massive GC reduction.
 
#gamedev #indiedev #unity3d
Pavel (@passer1dae) 's Twitter Profile Photo

HTrace Ambient Occlusion is updated to 1.2.0! The update includes: • Render Scale support [URP] • Dynamic Resolution support [HDRP] • Native Upscalers support (e.g. FSR, DLSS, STP) • A number of bugfixes and improvements #gamedev #indiedev #unity3d

HTrace Ambient Occlusion is updated to 1.2.0!  

The update includes:
• Render Scale support [URP]
• Dynamic Resolution support [HDRP]
• Native Upscalers support (e.g. FSR, DLSS, STP)
• A number of bugfixes and improvements 

#gamedev #indiedev #unity3d
Pavel (@passer1dae) 's Twitter Profile Photo

Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: ipgames.gitbook.io/patreon #gamedev

Pavel (@passer1dae) 's Twitter Profile Photo

HTrace: World Space Global Illumination is on sale again! assetstore.unity.com/packages/tools… #gamedev #indiedev #unity3d #raytracing

Pavel (@passer1dae) 's Twitter Profile Photo

We’ve released a special version of HTrace: WSGI with integration into Unity’s ray-traced reflections. Indirect lighting is now visible inside reflections! It is already available on our Patreon. #gamedev #indiedev #unity3d #raytracing

Pavel (@passer1dae) 's Twitter Profile Photo

The Visual Engine now supports HTrace WSGI ! 👀 youtu.be/MNBXWgMzYUc?si… #gamedev #indiedev #unity3d #shaders

Highland Keep (@highlandke26288) 's Twitter Profile Photo

Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly