dydx (@ouyangyaobin) 's Twitter Profile
dydx

@ouyangyaobin

Software Engineer @ NVIDIA
Computer Graphics enthusiast from Canton :-)

Opinions are my own.

ID: 2962120668

calendar_today07-01-2015 04:55:52

2,2K Tweet

814 Followers

2,2K Following

80 LEVEL (@80level) 's Twitter Profile Photo

Jeff Guttin and Nick Culver are giving away their Fluid Combustion HDA for free, allowing you to seamlessly blend fire and water effects. Grab it here: 80.lv/articles/this-…

xavierchermain (@xavierchermain) 's Twitter Profile Photo

🎉 Our method Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling has received the Graphics Replicability! 🔍 Check it out here: replicabilitystamp.org/index.html#htt… 🧑‍💻 Code & data: github.com/iota97/Anisotr… #ComputerGraphics #Rendering #Replicability #OpenScience #BRDF

Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface Reconstruction Mingzhi Pei, Xu Cao, Xiangyi Wang, Heng Guo, Zhanyu Ma Paper: arxiv.org/abs/2504.08410 Video: youtu.be/hLIZG24m1Wo?si… Project: github.com/pmz-enterprise… Abstract: Reflective and

PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface Reconstruction
Mingzhi Pei, Xu Cao, Xiangyi Wang, Heng Guo, Zhanyu Ma

Paper: arxiv.org/abs/2504.08410
Video: youtu.be/hLIZG24m1Wo?si…
Project: github.com/pmz-enterprise…

Abstract:
Reflective and
Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Procedural Multiscale Geometry Modeling using Implicit Functions Bojja Venu, Adam Bosak, Juan Raul Padron-Griffe arxiv.org/abs/2504.09553 Abstract: Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as

Procedural Multiscale Geometry Modeling using Implicit Functions
Bojja Venu, Adam Bosak, Juan Raul Padron-Griffe

arxiv.org/abs/2504.09553

Abstract:
Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as
SEA3D (@sea3dformat) 's Twitter Profile Photo

I created an approach for caustic effects using the same shadow-map pass, without affecting the functionality of the current shadow map. Which seems to have a good performance. Example raw.githack.com/sunag/three.js… PR github.com/mrdoob/three.j… #webgpu #tsl #threejs

I created an approach for caustic effects using the same shadow-map pass, without affecting the functionality of the current shadow map. Which seems to have a good performance.

Example
raw.githack.com/sunag/three.js…

PR
github.com/mrdoob/three.j…

#webgpu #tsl #threejs
Benjamin Spiegel (@superspeeg) 's Twitter Profile Photo

Why did only humans invent graphical systems like writing? 🧠✍️ In our new paper at CogSci Society, we explore how agents learn to communicate using a model of pictographic signification similar to human proto-writing. 🧵👇

Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

I've ported my vrchat isosurface ray tracer to shadertoy and added it to my fluid simulation there. Its probably the fastest multibounce ray tracing for liquids I've made thus far. shadertoy.com/view/w3sXzs

Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction Zezeng Li, Zhihui Qi, Weimin Wang, Ziliang Wang, Junyi Duan, Na Lei arxiv.org/abs/2504.19545 Abstract: Quad meshes are essential in geometric modeling and computational mechanics. Although learning-based

Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction
Zezeng Li, Zhihui Qi, Weimin Wang, Ziliang Wang, Junyi Duan, Na Lei

arxiv.org/abs/2504.19545

Abstract:
Quad meshes are essential in geometric modeling and computational mechanics. Although learning-based
Alex Martinelli (@5agado) 's Twitter Profile Photo

Made the infamous fake/real game ad purely in Blender geometry-nodes. Was it a good idea? no. Is it good? Far from it. #b3d #geometrynodes

Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Holographic Radiance Cascades for 2D Global Illumination Rouli Freeman, Alexander Sannikov, Adrian Margel arxiv.org/abs/2505.02041 Abstract: Efficiently calculating global illumination has always been one of the greatest challenges in computer graphics. Algorithms for

Holographic Radiance Cascades for 2D Global Illumination
Rouli Freeman, Alexander Sannikov, Adrian Margel

arxiv.org/abs/2505.02041

Abstract:
Efficiently calculating global illumination has always been one of the greatest challenges in computer graphics. Algorithms for
MrNeRF (@janusch_patas) 's Twitter Profile Photo

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes Contributions: • A post-processing cluster-based LOD system for rendering approximately 100 million 3D Gaussians in digital worlds in real-time, featuring a build

Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Anymate: A Dataset and Baselines for Learning 3D Object Rigging Yufan Deng, Yuhao Zhang, Chen Geng, Shangzhe Wu, Jiajun Wu Project: anymate3d.github.io Paper: arxiv.org/abs/2505.06227 Code: github.com/yfde/Anymate Abstract Rigging and skinning are essential steps to create

Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Yufan Deng, Yuhao Zhang, Chen Geng, Shangzhe Wu, Jiajun Wu

Project: anymate3d.github.io
Paper: arxiv.org/abs/2505.06227
Code: github.com/yfde/Anymate

Abstract 
Rigging and skinning are essential steps to create
Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Importance-Sampled Filter-Adapted Spatio-Temporal Sampling Alan Wolfe, William Donnelly, Henrik Halen (SEED - Electronic Arts) Paper: jcgt.org/published/0014… Code (Other/EA): github.com/electronicarts… Abstract Stochastic rendering can be improved using sample patterns with good

Importance-Sampled Filter-Adapted Spatio-Temporal Sampling
Alan Wolfe, William Donnelly, Henrik Halen
(SEED - Electronic Arts)

Paper: jcgt.org/published/0014…
Code (Other/EA): github.com/electronicarts…

Abstract
Stochastic rendering can be improved using sample patterns with good
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Huge congratulations to my former PhD student Rohan Sawhney for winning the ACM SIGGRAPH Outstanding Doctoral Dissertation Award! 🥳 Rohan's thesis develops a whole new class of Monte Carlo methods for solving physical equations, without needing to break the world up into a mesh.

John Hable (@filmicworlds) 's Twitter Profile Photo

New post! Building on the previous one, now we're using temporal information to improve the quality of MSAA super resolution. filmicworlds.com/blog/temporal-…

Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Physically Based Real-Time Rendering of Eclipses Schneegans Simon, Gilg Jonas, Ahlers Volker, Zachmann Gabriel, Gerndt Andreas Paper: diglib.eg.org/items/b2015570… Code (MIT): Soon? Abstract: We present a novel approach for simulating eclipses, incorporating effects of light

Physically Based Real-Time Rendering of Eclipses

Schneegans Simon, Gilg Jonas, Ahlers Volker, Zachmann Gabriel, Gerndt Andreas

Paper: diglib.eg.org/items/b2015570…
Code (MIT): Soon?

Abstract:
We present a novel approach for simulating eclipses, incorporating effects of light
Vlad Erium 🇯🇵 (@ssh4net) 's Twitter Profile Photo

Shape Space Spectra Yue Chang, Otman Benchekroun, Maurizio M. Chiaramonte, Peter Yichen Chen, Eitan Grinspun arxiv.org/abs/2408.10099 Abstract: Eigenanalysis of differential operators, such as the Laplace operator or elastic energy Hessian, is typically restricted to a single

Shape Space Spectra

Yue Chang, Otman Benchekroun, Maurizio M. Chiaramonte, Peter Yichen Chen, Eitan Grinspun

arxiv.org/abs/2408.10099

Abstract:
Eigenanalysis of differential operators, such as the Laplace operator or elastic energy Hessian, is typically restricted to a single
Pavel (@passer1dae) 's Twitter Profile Photo

HTrace Ambient Occlusion is updated to 1.2.0! The update includes: • Render Scale support [URP] • Dynamic Resolution support [HDRP] • Native Upscalers support (e.g. FSR, DLSS, STP) • A number of bugfixes and improvements #gamedev #indiedev #unity3d

HTrace Ambient Occlusion is updated to 1.2.0!  

The update includes:
• Render Scale support [URP]
• Dynamic Resolution support [HDRP]
• Native Upscalers support (e.g. FSR, DLSS, STP)
• A number of bugfixes and improvements 

#gamedev #indiedev #unity3d