Thibaut | Origamic Seed (@origamicseed) 's Twitter Profile
Thibaut | Origamic Seed

@origamicseed

Dev @StudiosChanko!
Working on @KewbiiGame (colorful puzzlegame on Steam/Android/iOS) ๐ŸŽฎ๐Ÿงฉ
#SeadsGame still in the pipeline! ๐Ÿ๏ธ๐ŸŒฑ

ID: 2707528631

linkhttp://origamicseed.com/ calendar_today13-07-2014 16:39:15

7,7K Tweet

730 Followers

241 Following

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

#UnityTips: Particle-based loading spinner! ๐Ÿ”„ Takes about a minute in realtime for great results. #gamedev #indiedev #unity3d #madewithunity #realtimevfx #vfx #gamedevelopment #gameart

Cryptical Path ๐Ÿ•ฏ๏ธ (@crypticalpath) 's Twitter Profile Photo

Something really special and secret is cooking in our Discord serverโ€ฆ ๐Ÿ”ฅ Want to join? Hereโ€™s the invite code: f5rhsb3Cuj Use it wisely ๐Ÿ‘๏ธ #Indiegaming

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

Particles are sampling colour from nearby emissives. The fog can pick this up, too. Things like neon signs with baked indirect lighting will glow and illuminate airborne particulates (fog/mist/smoke). Post-processing bloom is sometimes used to simulate this effect, but this

๐—๐—ฎ๐˜ƒ๐—ถ๐—ฆ๐—ธ๐—ฎ๐˜‚ | Environment / Prop Artist (@javiskau) 's Twitter Profile Photo

Letโ€™s talk about Uvs and when you should make Cuts. What do you think? I always use the rule of 90 degrees and hard edge rule. If it is hard edge, uv island split same for 90 degree changes ๐Ÿค”

Letโ€™s talk about Uvs and when you should make Cuts.

What do you think? 

I always use the rule of 90 degrees and hard edge rule. 

If it is hard edge, uv island split same for 90 degree changes 

๐Ÿค”
Ewoud - (bsky.app/profile/ewoud.dev) (@ewoud3d) 's Twitter Profile Photo

SCHiM is out now! ๐Ÿ‘€ Embark on a playful journey in SCHiM and get ready to jump from shadow to shadow ๐ŸŒ‡ #indiegame #indiedev

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

๐Ÿ•น๏ธ PS1-style texture/vertex transformations in #Unity3D, with post-processing (quantized resolution) grid shader to visualize 'pixel' snapping at work. See ๐Ÿงต for scene/game/material view! #screenshotsaturday #realtimevfx

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

float x = (uv.y * frequency) + phase; float a = (frac(x) * 2.0) - 1.0; float circle = sqrt(1.0 - (a * a)); float sign = (saturate(smoothstep(0.5, 0.5, frac(x / 2.0))) * 2.0) - 1.0; float circleWave = circle * sign; float amplitude = uv.y * 0.1; float uvOffsetX = wave *

Thibaut | Origamic Seed (@origamicseed) 's Twitter Profile Photo

Hello there! Wanna try a peaceful and colorful puzzle game? Here is Kewbii, and its demo is now available on Steam! store.steampowered.com/app/1809890/Keโ€ฆ #puzzlegame #solodev

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

๐ŸŒ€ A mathematically 'perfect' sword slash. โœจ uvCenter = (uv * 2.0) - 1.0; polarUV.x = length(uvCenter); polarUV.y = atan2(uvCenter.x, uvCenter.y) / TAU; circle = step(polarUV.x, 1.0); angleGradient = polarUV.y + 0.5; radialGradient = 1.0 - polarUV.x; return (angleGradient -

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

Colourful, SUPER VIVID post-processing in Unity. Chromatic radial blur, vibrance, etc... ๐Ÿ”ด๐ŸŸข๐Ÿ”ต๐ŸŸฃ๐ŸŸก

Thibaut | Origamic Seed (@origamicseed) 's Twitter Profile Photo

Check if you are a good fridge manager with U.F.O. ! origamic-seed.itch.io/ufo Small indie game I worked on during a game jam last weekend! Have fun!

Warp Door (@warpdoor) 's Twitter Profile Photo

U.F.O. (Thibaut | Origamic Seed) "As an Unidentified Fridge Operator, manage a frige and make its owner happy!" Free - Windows, Mac, Android, Browser: warpdoor.com/2025/07/11/u-fโ€ฆ