One Pixel Brush (@onepixelbrush) 's Twitter Profile
One Pixel Brush

@onepixelbrush

AAA Concept Art Studio for games, animation and film. #OnePixelBrush #conceptart

ID: 2664081925

linkhttp://www.onepixelbrush.com calendar_today20-07-2014 21:18:08

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Designing the Diamond Mansion for JLO’s This Is Me... Now movie meant finding the perfect balance between grandeur and comfort. Warm lighting contrasted with open spaces helped create a luxurious yet inviting atmosphere. Art: Tom Capan / AD: Leo Avero / CD: Shaddy Safadi

Designing the Diamond Mansion for JLO’s This Is Me... Now movie meant finding the perfect balance between grandeur and comfort. Warm lighting contrasted with open spaces helped create a luxurious yet inviting atmosphere. 

Art: Tom Capan / AD: Leo Avero / CD: Shaddy Safadi
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An early concept exploration of the streets of Harlem—one of the many locations we designed for JLO’s This Is Me... Now movie. Gritty yet full of life, this scene captures the vibrant energy of the city. Art: Ábel Csonka / AD: Leo Avero / CD: Shaddy Safadi #conceptart

An early concept exploration of the streets of Harlem—one of the many locations we designed for JLO’s This Is Me... Now movie. Gritty yet full of life, this scene captures the vibrant energy of the city.

Art: Ábel Csonka / AD: Leo Avero / CD: Shaddy Safadi

#conceptart
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Concept of the wedding ballroom we designed for JLO’s This Is Me... Now movie. Every detail was added with the story in mind —romantic, larger-than-life, and full of magic! Art: Titas Ženevičius / Art Director: Leo Avero / Creative Director: Shaddy Safadi

Concept of the wedding ballroom we designed for JLO’s This Is Me... Now movie. Every detail was added with the story in mind —romantic, larger-than-life, and full of magic! 

Art: Titas Ženevičius / Art Director: Leo Avero / Creative Director: Shaddy Safadi
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What appears to be a luxurious mansion is actually a secret intelligence outpost! Now abandoned, this Synced concept tells its story through every crack. We love weaving narratives through the smallest details! Art: Khanh Vu / AD: Leo Avero / CD: Shaddy Safadi

What appears to be a luxurious mansion is actually a secret intelligence outpost! Now abandoned, this Synced concept tells its story through every crack.

We love weaving narratives through the smallest details!

Art: Khanh Vu / AD: Leo Avero / CD: Shaddy Safadi
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Forged in ice, built for battle — This AK-47 skin we designed for the game Synced was inspired by frost. The task was to create an upgraded version of the regular weapon that felt legendary and epic. Art: Lorenzo Mauro and Leo Avero / AD: Leo Avero / CD: Shaddy Safadi

Forged in ice, built for battle — This AK-47 skin we designed for the game Synced was inspired by frost. The task was to create an upgraded version of the regular weapon that felt legendary and epic.

Art: Lorenzo Mauro and Leo Avero / AD: Leo Avero / CD: Shaddy Safadi
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This image x 9 —that’s how much work OPB created for #TLOU2 game back in the day! With the new season around the corner, we can’t wait to see how our game designs have been translated into the show. The best part? We’re finally sharing artwork that has never been seen before!

This image x 9 —that’s how much work OPB created for #TLOU2  game back in the day!

With the new season around the corner, we can’t wait to see how our game designs have been translated into the show. The best part? We’re finally sharing artwork that has never been seen before!
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Throwback - one of the super fun excavation site concepts we created for Blue Beetle! We had a blast experimenting with different lighting setups before landing on this dramatic sunset vibe. Art: Leo Avero and Marius Janusonis / Creative Director: Shaddy Safadi

Throwback - one of the super fun excavation site concepts we created for Blue Beetle!

We had a blast experimenting with different lighting setups before landing on this dramatic sunset vibe. 

Art: Leo Avero and Marius Janusonis / Creative Director: Shaddy Safadi
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A super fun city skyline concept we created for Spectre Divide!✨ This project challenged us to step outside our usual style, but we had a blast blending futuristic skyscrapers with vibrant urban landscapes! Art: Maarten Hermans / CD: Shaddy Safadi #conceptart

A super fun city skyline concept we created for Spectre Divide!✨

This project challenged us to step outside our usual style, but we had a blast blending futuristic skyscrapers with vibrant urban landscapes!

Art: Maarten Hermans / CD: Shaddy Safadi 

#conceptart
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The game and film industries are evolving, and so is #digitalart . From new tools to shifting client demands, the landscape is changing fast. Shaddy Safadi breaks down how artists can stay ahead in his latest IAMAG interview — iamag.co/shaddy-safadi-… #ConceptArt

The game and film industries are evolving, and so is #digitalart . 

From new tools to shifting client demands, the landscape is changing fast. Shaddy Safadi breaks down how artists can stay ahead in his latest IAMAG interview — iamag.co/shaddy-safadi-…

#ConceptArt
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The Last of Us Part II was one of the most ambitious game projects we had the opportunity to work on. Naughty Dog gave us incredible freedom in shaping the game's world! We can't wait to see Season 2 of the TV show. Art: Matteo Marjoram / CD: Shaddy Safadi

The Last of Us Part II was one of the most ambitious game projects we had the opportunity to work on. Naughty Dog gave us incredible freedom in shaping the game's world! 

We can't wait to see Season 2 of the TV show.

Art: Matteo Marjoram / CD: Shaddy Safadi
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While shaping the world of #TLOU2 game, one of our team’s key themes was beautiful decay—where civilization crumbles, and nature flourishes in its place. We’re beyond excited to see how this vision comes to life in the TV show! Art: Rado Markovic / CD: Shaddy Safadi

While shaping the world of #TLOU2  game, one of our team’s key themes was beautiful decay—where civilization crumbles, and nature flourishes in its place.

We’re beyond excited to see how this vision comes to life in the TV show!

Art: Rado Markovic  / CD: Shaddy Safadi
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Looking back at one of the many #conceptart pieces we worked on for #TLOU2 game! With the next season of the TV series coming soon, which iconic scenes from the game are you most excited to see on screen? Art: Mateo Marjoram / Creative Director: Shaddy Safadi

Looking back at one of the many #conceptart pieces we worked on for #TLOU2 game!

With the next season of the TV series coming soon, which iconic scenes from the game are you most excited to see on screen?

Art: Mateo Marjoram  / Creative Director: Shaddy Safadi
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Another fun #conceptart we created a while back for Spectre Divide! While the style is heavily stylized, we still wanted to focus on using light to highlight the forms and add a strong sense of depth and dimension. Art: Rado Markovic / Creative Director: Shaddy Safadi

Another fun #conceptart we created a while back for Spectre Divide!

While the style is heavily stylized, we still wanted to focus on using light to highlight the forms and add a strong sense of depth and dimension.

Art: Rado Markovic / Creative Director: Shaddy Safadi
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When we were working on The Last of Us Part II game, our goal wasn’t just to create cool concepts—we wanted every piece to tell a story. We wanted you to feel what it’s like to be in that world, to imagine the atmosphere and the emotion. Art: Rado Markovic / CD: Shaddy Safadi

When we were working on The Last of Us Part II game, our goal wasn’t just to create cool concepts—we wanted every piece to tell a story.

We wanted you to feel what it’s like to be in that world, to imagine the atmosphere and the emotion.

Art: Rado Markovic / CD: Shaddy Safadi
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Taking a trip down memory lane with this concept piece we created for #TLOU2 back in the day. With the new season of the show out, it’s been a blast watching the world we helped bring to life evolve in new and exciting ways! Art: Danar Worya / CD: Shaddy Safadi

Taking a trip down memory lane with this concept piece we created for #TLOU2 back in the day.

With the new season of the show out, it’s been a blast watching the world we helped bring to life evolve in new and exciting ways!

Art: Danar Worya / CD: Shaddy Safadi
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Your friendly neighborhood convenience store — another fun concept we created for Spectre Divide! Our main goal was to capture that lived-in vibe, while still keeping the space clear and easy to navigate for smooth gameplay. Art: Alben Tan / Creative Director: Shaddy Safadi

Your friendly neighborhood convenience store — another fun concept we created for Spectre Divide!

Our main goal was to capture that lived-in vibe, while still keeping the space clear and easy to navigate for smooth gameplay.

Art: Alben Tan / Creative Director: Shaddy Safadi
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❄️ Another throwback to one of the many concepts we did for The Last of Us Part II game! It’s so cool to see how the show reimagined the winter scenery! Art: Sebastian Gromann / Creative Director: Shaddy Safadi #TheLastOfUs #TLOU2 #conceptart #gamedev

❄️ Another throwback to one of the many concepts we did for The Last of Us Part II game!  It’s so cool to see how the show reimagined the winter scenery!

Art: Sebastian Gromann / Creative Director: Shaddy Safadi

#TheLastOfUs #TLOU2 #conceptart #gamedev
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Sometimes, stories can be told without words. In this concept for #TLOU2 game, our goal was to capture the victim’s final moments — through the torn fabric, scattered belongings and an environment that reflects the tragedy of what happened. Art: Danar Worya / CD: Shaddy Safadi

Sometimes, stories can be told without words.

In this concept for #TLOU2 game, our goal was to capture the victim’s final moments — through the torn fabric, scattered belongings and an environment that reflects the tragedy of what happened.

Art: Danar Worya / CD: Shaddy Safadi
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Heading to Seattle… Throwback to one of the many concepts we created for The Last of Us Part II game back in the day. So cool to see how closely this one ended up looking in the show too! Art: Justin Wentz / Creative Director: Shaddy Safadi #TheLastOfUs #TLOU2 #conceptart

Heading to Seattle…

Throwback to one of the many concepts we created for The Last of Us Part II game back in the day. So cool to see how closely this one ended up looking in the show too!

Art: Justin Wentz / Creative Director: Shaddy Safadi

#TheLastOfUs #TLOU2 #conceptart
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One of the iconic T-Rex scenes we worked on for The Last of Us Part II game back in the day,made it into the show - it was so cool to see it brought to life in live action! Art: Rado Markovic / Creative Director: Shaddy Safadi #TLOU2 #TheLastOfUs #conceptart

One of the iconic T-Rex scenes we worked on for The Last of Us Part II game back in the day,made it into the show - it was so cool to see it brought to life in live action!

Art: Rado Markovic / Creative Director: Shaddy Safadi

#TLOU2 #TheLastOfUs #conceptart