James Liljenquist (@nvaderjim) 's Twitter Profile
James Liljenquist

@nvaderjim

Software engineer // Independent game designer and programmer

ID: 46690765

linkhttp://www.jimhub.io calendar_today12-06-2009 16:40:19

985 Tweet

146 Followers

160 Following

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy 0.7 is out now! It features skeletal animation, gltf animation import, unlimited* point lights, compressed textures, bevy-native compute shaders, render to texture, flexible mesh vertex layouts in shaders, ECS ergonomics, audio control, and more! bevyengine.org/news/bevy-0-7/

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy 0.8 is out now! It features a new material system, camera-driven rendering, spotlights, visibility inheritance, custom PBR shaders, automatic mesh tangents, scene bundles, scripting / modding progress, reflection features, renderer performance, hierarchy commands, and more!

Carter Anderson (@cart_cart) 's Twitter Profile Photo

Bevy 0.9 is out now! It features HDR post processing, bloom, FXAA, deband dithering, a new scene format, nicer entity creation APIs, time in shaders, plugin settings, UI z-indices, enum reflection, better exclusive systems, and more! bevyengine.org/news/bevy-0-9

Ryosuke (@whoisryosuke) 's Twitter Profile Photo

Learn Bevy Engine and #RustLang by making a Galaga clone with me! In this first part, we go from a blank screen to mini game - step by step #GameDev whoisryosuke.com/blog/2023/maki…

Learn <a href="/BevyEngine/">Bevy Engine</a> and #RustLang by making a Galaga clone with me! 

In this first part, we go from a blank screen to mini game - step by step #GameDev

whoisryosuke.com/blog/2023/maki…
Bevy Engine (@bevyengine) 's Twitter Profile Photo

Bevy 0.10 is out now! It features ECS Schedule v3, Cascaded Shadow Maps, Environment Map Lighting, Depth / Normal Prepass, Smooth Animation Transitions, Improved Android Support, Revamped Bloom, Distance and Atmospheric Fog, and much much more! bevyengine.org/news/bevy-0-10/

gingerBill (@thegingerbill) 's Twitter Profile Photo

Striga: Draw on Near-Infinite Canvas with my brand new app! gingerbill.itch.io/striga I implemented this within a week (a lot of it on live on Twitch), all written in Odin. It's still in-development but I will be daily driving it from now on!

Walaber (@walaber) 's Twitter Profile Photo

Reminder I made the ultimate modern sequel to JellyCar with: 🗺️8 Worlds w/ new car abilities ⚠️Secret exit in every level 🎨Draw your own car design + 10 car shapes to unlock ⏳ALL classic levels from JellyCar 1,2,3 🔨Level Editor 🧑‍🤝‍🧑Split-screen co-op 🎵Killer Soundtrack

Walaber (@walaber) 's Twitter Profile Photo

PGRC is on sale for the first time during the Steam autumn sale! If you’ve been holding out for that magic $7.99 price point, now is the time 😅

PGRC is on sale for the first time during the Steam autumn sale! If you’ve been holding out for that magic $7.99 price point, now is the time 😅
Karl Zylinski (@karl_zylinski) 's Twitter Profile Photo

My digital book "Understanding the Odin Programming Language" is OUT NOW! ✨ If you want to learn Odin and demystify low-level programming, then this book is for you! Read more or buy at: odinbook.com

gingerBill (@thegingerbill) 's Twitter Profile Photo

It's amazing and surreal to see this. The very first BOOK on Odin is available NOW!!! Karl Zylinski has done an excellent job on the book and I'd highly recommend it to anyone who wants to learn and understand the Odin programming language. odinbook.com

Karl Zylinski (@karl_zylinski) 's Twitter Profile Photo

Understanding the Odin Programming Language version 1.5 has been released! I've done a full extra editing pass. I read the whole book and fixed a lot of issues I found along the way. Read more here: zylinski.itch.io/odinbook/devlo…

Mike Klubnika (@mikeklubnika) 's Twitter Profile Photo

My new game 's.p.l.i.t' is out now on Steam! A narrative driven psychological horror hacking game, where you attempt to infiltrate an unethical superstructure. Thank you for the support! :)