
NITHIN STEVEN F
@ns_tcg
WebXR Dev.
tvroom.in
ID: 1370642150354907139
https://rotn.in 13-03-2021 07:45:35
163 Tweet
71 Followers
95 Following


Here are the #WebXR category winners in #js13k 2024! ๐ 1. SUP3RFR1GHT VR by J-ROM 2. HAUN13D HOTEL by ๐ท๐ฆ๐ผ๐ฟ๐๐ธ๐ผ๐ผ๐๐ท 3. The Dandelion Wars by @[email protected] 4. Steamshot 13 by Nik Lever 5. The King's Crowns by Samuel van Egmond Full results: js13kgames.com/2024/#winners-โฆ


Today at our monthly #WebXR meetup, NITHIN STEVEN F is presenting on and presenting from #Wonderland Cloud from Wonderland Engine (Wonderland Engine). You can still join through discord.gg/webxr


Built a serene sunset view ๐ with a custom water shader and atmospheric sky and trees on terrain with wind ๐ to complete the vibe. ๐๏ธโจ built on Wonderland Engine #WebXR #gamedev #shaders



Last week, Jonathan Hale , Sรถren Syrbe and NITHIN STEVEN F had the pleasure of presenting Wonderland Engine to students in the XR Product Design course at Metropolia Helsinki, hosted by Senior Lecturer Tania Chumaira. ๐จโ๐ Over the next two months, students will work on various projects from


Had a blast back at my alma mater leading a WebXR workshop for 50+ students! ๐ They built Webxr scenes with Wonderland Engine and even brainstormed real-world WebXR ideas! Big thanks to Jonathan Hale, Sรถren Syrbe and Nssce for making it happen.๐ #WebXR #VR #AR #WonderlandEngine


๐ A Sunset Like Never Before! One of our talented developers, NITHIN STEVEN F , has created a breathtaking sunset scene in Wonderland Engine , showcasing its power and flexibility for immersive WebXR experiences. โจ Performant Water Shader โ Realistic ripples using mirrored normal textures

Really grateful for the The Polys - Immersive Awards 's nomination as Polyโs WebXR Developer of the Year โบ๏ธ โ thanks to Wonderland for the shout-out and everyone who's been part of this journey. Excited for what comes next!


Just made an atmospheric shader with a day-night cycle in Wonderland Engine lights, max FPS (140)! ๐ ๐โจ Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? ๐ #GameDev #WebXR #Shaders #WonderlandEngine

๐ฅณ My game Equilibrium, made with Wonderland Engine (Wonderland Engine) got first place in the open source challenge! ๐ฅฐ




This entire transformation is driven by a single fragment shader โ handling โจGI, ๐ณ๏ธ fake AO, ๐ซ๏ธ shadows, ๐ sky, โ๏ธ animated clouds, ๐๏ธ tone mapping, and ๐ atmospheric fog. Just shows how crucial shaders are to add depth and life to a scene! ๐ฎ๐ฅ๐ง #Webxr #GameDev #Shaders
