Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile
Nicolas Lopez

@nicolas_lopez_

Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.

ID: 89421877

calendar_today12-11-2009 10:56:54

1,1K Tweet

2,2K Followers

706 Following

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Agility SDK 1.717 has been released with support for Cooperative Vectors, Shader Execution Reordering and Opacity Micromaps devblogs.microsoft.com/directx/agilit…

Anis Benyoub (@auzaiffe) 's Twitter Profile Photo

The code source of the demo I presented at GDC about cooperative vectors is online, all code is MIT, have fun github.com/GameTechDev/Te…

mamoniem, et al. 🌹♠️🦷🌿 (@_mamoniem) 's Twitter Profile Photo

was looking for some slides, then stumbled upon this interesting repo/file: GPU Optimization for GameDev (md format) gist.github.com/silvesthu/505c…

was looking for some slides, then stumbled upon this interesting repo/file:
GPU Optimization for GameDev (md format)
gist.github.com/silvesthu/505c…
Emilio López (@redorav) 's Twitter Profile Photo

I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. elopezr.com/the-art-of-pac… Many thanks to Vassilis Poulopoulos, Oguzhan Karakaya and Angel Ortiz for the help and encouragement

Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile Photo

Our talk from REAC 25 is now available online! You can download the slides here: enginearchitecture.org/2025.htm#4 The recording will be published in the coming days—stay tuned! Direct Links: - PDF: enginearchitecture.org/downloads/REAC… - PPT: enginearchitecture.org/downloads/REAC…

Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloads/REAC…
- PPT: enginearchitecture.org/downloads/REAC…
NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

“Ray tracing freed artists from many of those constraints.” In this article from GameSpot, Ubisoft Technical Architect Nicolas Lopez describes how switching from a baked to dynamic lighting system allowed the team behind Assassin’s Creed Shadows to create high-fidelity,

“Ray tracing freed artists from many of those constraints.”
 
In this article from <a href="/GameSpot/">GameSpot</a>, Ubisoft Technical Architect Nicolas Lopez describes how switching from a baked to dynamic lighting system allowed the team behind Assassin’s Creed Shadows to create high-fidelity,
Adam Sawicki (@reg__) 's Twitter Profile Photo

I think this is an important paper highlighting how slow virtual/sparse textures are. Anyone using them in production and can confirm they are not that bad? hal.science/hal-05138369

Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

At SIGGRAPH 2025, Intel, Disney, and Chaos are doing a course on the nitty gritty details of implementing path guiding methods in 3 production renderers: Cycles, Hyperion, and Corona. I helped write the course notes: 80 pages of great stuff! Coming soon. s2025.conference-schedule.org/presentation/?…

At SIGGRAPH 2025, Intel, Disney, and Chaos are doing a course on the nitty gritty details of implementing path guiding methods in 3 production renderers: Cycles, Hyperion, and Corona. I helped write the course notes: 80 pages of great stuff! Coming soon.

s2025.conference-schedule.org/presentation/?…
John Hable (@filmicworlds) 's Twitter Profile Photo

Really cool approach for low cost stochastic local lights. My one question though: How are the point light shadows rendered into octahedral space? Jarkko Lempiäinen Sebastian Aaltonen linkedin.com/pulse/local-li…

Nicolas Lopez (@nicolas_lopez_) 's Twitter Profile Photo

I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up! Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!

I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up! 

Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!