Nikolay Stefanov (@nhstefanov) 's Twitter Profile
Nikolay Stefanov

@nhstefanov

Tech Director at Ubisoft Massive. Recovering graphics programmer.

ID: 717785744115412992

calendar_today06-04-2016 18:47:12

407 Tweet

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Nikolay Stefanov (@nhstefanov) 's Twitter Profile Photo

RTXDI eats up VRAM in an open world game. Every object needs to be in the RT world, including skinned or vertex animated ones - otherwise direct lighting and shadows look wrong. Indirect lighting only is cheap(er) on VRAM, we can skip small objects and keep them static.