MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile
MostlyMechanicalMods

@mostlymechmods

Mostly Mechanical Mods for Crusader Kings 3 //
Modding for Dummies on Youtube

ID: 1443887011820146691

calendar_today01-10-2021 10:34:35

227 Tweet

104 Followers

111 Following

MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

ModCon 2 is happening! sep. 30 - oct. 2 What mods for Crusader Kings III are you most excited to see there? Follow ModCon 2025 to keep up with news about the event as planning ramps up, like and retweet to board the hype train!

MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

Next Mostly Mechanical #CK3Mod is almost ripe for announcement! Can you guess from this #teaser what it's about? Hint: this mod for Crusader Kings III has a Victoria 3 twist to it 😏

Next Mostly Mechanical #CK3Mod is almost ripe for announcement! Can you guess from this #teaser what it's about?
Hint: this mod for <a href="/CrusaderKings/">Crusader Kings III</a> has a <a href="/PDXVictoria/">Victoria 3</a> twist to it 😏
MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

#CK3Mod Gamerule Gadget added support for game rule categories a while back. And that feature was added in the 1.9 patch... So now, GG enables changing game rules on a savegame instead! Crusader Kings III, you know what to do in 1.10 πŸ˜‰

MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

Going forward, all Mostly Mechanical #CK3Mod for Crusader Kings III will have an in-game Changelog to let you know that the mod updated if you started your current savegame on an earlier version. If necessary and possible, it will also run a script to fix savegame incompatibilities!

Going forward, all Mostly Mechanical #CK3Mod for <a href="/CrusaderKings/">Crusader Kings III</a> will have an in-game Changelog to let you know that the mod updated if you started your current savegame on an earlier version. If necessary and possible, it will also run a script to fix savegame incompatibilities!
MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

With Entitled, #CK3Mod for Crusader Kings III, you can now create your custom realm while designing your custom ruler. Statistically, Matthew Clohessy should now announce that feature for an upcoming patch in the next dev diary πŸ˜› Find it on Steam Workshop: steamcommunity.com/sharedfiles/fi…

MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

#CK3Mod Entitled for Crusader Kings III now has Culture Customization: you can change Ethos and Traditions for all cultures. It's fully compatible with The Fallen Eagle and Culture Expanded, with support for more mods to come. And it's now also available on Paradox Plaza πŸ₯³

Cybrxkhan's Mods (@cybrxkhans_mods) 's Twitter Profile Photo

Wanted to give a shout-out to two recently released mods that will be RICE compatible. If all goes well RICE update will be out early next week! Entitled by MostlyMechanicalMods steamcommunity.com/sharedfiles/fi… Feudal Tapestry by herkles 🌹🏺 steamcommunity.com/sharedfiles/fi… #CK3 #CK3mod #CrusaderKings

MostlyMechanicalMods (@mostlymechmods) 's Twitter Profile Photo

#CK3Mod Entitled for Crusader Kings III got an update today: now you can save your progress and load it back later, so you don't have to do it all in a single sitting, and can shield yourself from the occasional crash! No wonder Steam says it's more popular than CK3AGOT πŸ˜›

#CK3Mod Entitled for <a href="/CrusaderKings/">Crusader Kings III</a> got an update today: now you can save your progress and load it back later, so you don't have to do it all in a single sitting, and can shield yourself from the occasional crash!

No wonder Steam says it's more popular than <a href="/CK3AGOT/">CK3AGOT</a> πŸ˜›