Martin Mittring (@mittringmartin) 's Twitter Profile
Martin Mittring

@mittringmartin

Graphics coder @ SEED Electronic Arts

ID: 959866212

linkhttp://www.Kosmokleaner.de calendar_today20-11-2012 06:53:31

2,2K Tweet

8,8K Followers

102 Following

AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

🧵 (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions. 🎓 A course on #GPU Programming Primitives for Computer Graphics ▶️ asia.siggraph.org/2023/presentat… Thurs 14 Dec @ 9am C4.6, Level 4 ▶️ More info: gpu-primitives-course.github.io

đź§µ (1/3) Our Advanced #Rendering Research (ARR) group will be at #SIGGRAPHAsia2023 next week, presenting sessions.

🎓 A course on #GPU Programming Primitives for Computer Graphics

▶️ asia.siggraph.org/2023/presentat… Thurs 14 Dec @ 9am C4.6, Level 4
▶️ More info: gpu-primitives-course.github.io
Élie Michel 🍪 (@exppad) 's Twitter Profile Photo

On my way to #Eurographics, where we'll present our recent work on fast #SDF rendering! More than 500x #speedup on some complex scenes, addressing a key scalability issue of #ImplicitSurfaces modeling! Webpage: wbrbr.org/publications/L… cc Wilhem Barbier Axel Paris Tamy Boubekeur

On my way to #Eurographics, where we'll present our recent work on fast #SDF rendering!

More than 500x #speedup on some complex scenes, addressing a key scalability issue of #ImplicitSurfaces modeling!

Webpage: wbrbr.org/publications/L…

cc <a href="/wilbarbier/">Wilhem Barbier</a> <a href="/Axel_Paris/">Axel Paris</a> <a href="/boubek/">Tamy Boubekeur</a>
MrNeRF (@janusch_patas) 's Twitter Profile Photo

FreeTimeGS: Free Gaussians at Anytime and Anywhere for Dynamic Scene Reconstruction Abstract: This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Recent works define 3D Gaussian primitives in the canonical space and use deformation fields

DOOM (@doom) 's Twitter Profile Photo

June 2025 PC Update for DOOM: The Dark Ages includes Path Tracing (select NVIDIA GPUs) + Benchmark Mode for all PC players. beth.games/4n9ZLRO

NOTimothyLottes (@notimothylottes) 's Twitter Profile Photo

A proper history lesson: youtube.com/watch?v=DcQWUX… - I still think the pre-rendered domain paired with massive storage is something not yet fully explored even after the CD age

Ruben Wiersma (@rtwiersma) 's Twitter Profile Photo

The materials of my graduate school course at #SGP2025 on "Deep Learning on Meshes and Point Clouds" are live on rubenwiersma.nl/deeplearning! A 'map' for 3D deep learning, covering the basics and thoughts on when and where to use deep learning tools in 3D.

The materials of my graduate school course at #SGP2025 on "Deep Learning on Meshes and Point Clouds" are live on rubenwiersma.nl/deeplearning! A 'map' for 3D deep learning, covering the basics and thoughts on when and where to use deep learning tools in 3D.
Alexandre Morgand (@almorgand) 's Twitter Profile Photo

"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction" TL;DR: differentiably extract a mesh including both vertex locations and connectivity only from Gaussian parameters. Gradient flow from the mesh to GS

"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient
Surface Reconstruction"

TL;DR: differentiably extract a mesh including both vertex locations and connectivity only from Gaussian parameters. Gradient flow from the mesh to GS
Etienne Jacob (@etiennejcb) 's Twitter Profile Photo

I’ve been exploring physarum-style simulations on and off for a long time, and I finally wrote an article sharing the techniques I’ve been using. It ranges from the classic physarum algorithm to some of my own weird tricks. I hope you enjoy it! bleuje.com/physarum-expla…

Casey Muratori (@cmuratori) 's Twitter Profile Photo

[1/2] My Better Software Conference talk is up! It's called "The Big OOPs: Anatomy of a Thirty-Five Year Mistake". I went through a mountain of historical documents to put this beast together. Only a small fraction of my research could be featured directly in the talk...