Mikko Mononen (@mikkomononen) 's Twitter Profile
Mikko Mononen

@mikkomononen

Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.

ID: 46855908

linkhttps://github.com/memononen calendar_today13-06-2009 08:55:18

5,5K Tweet

2,2K Followers

715 Following

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

What is The Way (tm) to handle end condition in a DDA segment algorithm? The one from RTCD (@ChristTrEricson) does not seem robust on shallow angles. Most examples I've seen are just ray traversal.

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

Last day at Epic. A whole bunch of cool projects over the last 5 years, and lots of really nice people to work with. Time to rest, maybe explore stupid ideas, and one day figure out what to do next.

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

Trying to move my prototypes from Mac to PC. Have not tried to set something up on Windows since 2009 :) So much fail trying to get simple GL app going.

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

Trying to get an old proto I wrote on Mac to run on Windows. It uses printf() to dump some errors, and the exe ran fine once, but on later runs it gets stuck on NtWriteFile()? Time to update drivers?

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

Today I learned about Fast Marching Square (not marching squares) aka FM2, and how fast marching methods can be used with heuristic for A* like searches. (I was looking for alternatives for symmetry breaking for A* on grids) jvgomez.github.io/pages/fast-mar…

Mikko Mononen (@mikkomononen) 's Twitter Profile Photo

I did not know that ECS was a big thing in ActionScript world in 2010+. Here's a neat article on ECS and FSM from that era: richardlord.net/blog/ecs/finit…