Mykhailo Moroz (@michael_moroz_) 's Twitter Profile
Mykhailo Moroz

@michael_moroz_

Love physics simulations and rendering algorithms. Currently work at @ZibraAI as Lead Research Engineer. michael-moroz.bsky.social
Discord: misha.m.

ID: 840468656299618304

linkhttps://michaelmoroz.github.io/about/ calendar_today11-03-2017 07:45:17

1,1K Tweet

11,11K Followers

311 Following

Gabriele Romagnoli (@gabroxr) 's Twitter Profile Photo

VR Chat adds support for Gaussian Splatting, but there are several better options I have collected in this list 👇 I wrote a 19-page document with a comprehensive list of ALL WAYS in which you can get immersed in this type of photorealistic scenes on #Quest or #VisionPro. Just

RED_SIM (@red_sim) 's Twitter Profile Photo

Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh…

Kaerun 🐸📸 (@jellekayen) 's Twitter Profile Photo

VRCにおけるガウススプラッティングのデモ Demonstrating gaussian splatting in VRC World: Gaussian Splat Gallery Author: misha_m Mykhailo Moroz vrchat.com/home/world/wrl… #VRChat #VRChatPhotography #VRChat_world紹介

VRCにおけるガウススプラッティングのデモ
Demonstrating gaussian splatting in VRC
World: Gaussian Splat Gallery
Author: misha_m <a href="/Michael_Moroz_/">Mykhailo Moroz</a>
vrchat.com/home/world/wrl…
#VRChat #VRChatPhotography #VRChat_world紹介
龍 lilea (@lilealab) 's Twitter Profile Photo

うちのブログとVRChatワールドも紹介いただいていたわ。ありがたいー。 で、この『VRChat Gaussian Splatting』だけど v3 が今朝公開されたぞ! パフォーマンス向上してるっぽい。 後で試してみる。

80 LEVEL (@80level) 's Twitter Profile Photo

ZibraVDB volumetric compression technology for Houdini and Unreal Engine is now free for indie artists earning less than $100,000 per year. Get it here: 80.lv/articles/zibra…

Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

It seems someone made an animated 4D gaussian splat example using my renderer in VRChat. 😲 Surprisingly works pretty well even though I assume its just a frame sequence of normal 3DGS here. 🧐

とこよし (@tkysmmn) 's Twitter Profile Photo

🌐VRChatワールド 「Tokogrammetry Museum」 いよいよオープンしました!🎉🎉 URL vrchat.com/home/launch?wo… フォトグラメトリと3DGSをぎっしり詰め込んだ巨大ミュージアム! 圧倒的ボリュームに大満足間違いなし! #とこぐら #VRChat_world紹介 #VRChatワールド紹介

Jo_oldschool (@jo_oldschool) 's Twitter Profile Photo

Try Zibra AI in Houdini21 indie first time it's super amazing that 100 Frame of Explosion from 66.7GB can go down to 7.03 GB I would say 95-97% same quality It's also allow you to adjust compression I using 0.6 as default thank you #sidefx #houdini #3danimations

ZibraAI (@zibraai) 's Twitter Profile Photo

Introducing ZibraGDS: Real-Time Geometry Without Limits We’re thrilled to announce ZibraGDS (Geometry Data Structure) — our new solution for bringing massive geometry sequences into Unreal Engine in true real-time. Until now, artists and developers faced trade-offs: —