mGear Framework (@mgear_framework) 's Twitter Profile
mGear Framework

@mgear_framework

mGear Framework
Open source rigging and animation framework
mgear-framework.com

ID: 1380106494750826502

linkhttp://forum.mgear-framework.com/ calendar_today08-04-2021 10:33:41

240 Tweet

1,1K Followers

873 Following

GACCHI (@gacchi_3dcg) 's Twitter Profile Photo

腕のIK、自分は移動と回転を分ける派なのですが、アニメーターの方はどっちがいいんでしょう? For arm IK, I prefer separating translation and rotation, but which do animators prefer?

GACCHI (@gacchi_3dcg) 's Twitter Profile Photo

mGearの「foot_bk_01」コンポーネントを使用すると、簡単にリバースフット込みの足コントローラが作成できます。 UIからどこまで曲げるかを指定できるので、モデルに合わせて設定することができます。

Autodesk M&E Japan (@autodesk_me_jp) 's Twitter Profile Photo

いよいよ 9月20日(金) 明日開催!Autodesk Day 2024 16:30-17:30 Room A mGearフレームワーク:ゲーム制作とアニメーションのためのリギングソリューション cgworld.jp/special/autode… mGearのゲーム・アニメ制作での活用例をご紹介 #Maya3d #AutodeskDay2024

いよいよ 9月20日(金) 明日開催!Autodesk Day 2024
16:30-17:30 Room A
mGearフレームワーク:ゲーム制作とアニメーションのためのリギングソリューション
cgworld.jp/special/autode…
mGearのゲーム・アニメ制作での活用例をご紹介 #Maya3d #AutodeskDay2024
mGear Framework (@mgear_framework) 's Twitter Profile Photo

My talk about mGear with some BTS from KEMURI and Monster Strike will be tomorrow from 16:30. The talk is in English with Japanese translation. Big thanks to UNSEEN ▧ ANIMA Inc. !

CGWORLD.jp (@cgwjp) 's Twitter Profile Photo

【#AutodeskDay2024 配信中📢】 RoomAではセッション「mGearフレームワーク」を配信しています ! UNSEENが制作中のゲーム『KEMURI』における、mGearを活用したキャラクターのリギングについて紹介 ▼アーカイブ配信あり!登録はこちらから cgworld.jp/special/autode… UNSEEN ▧

【#AutodeskDay2024 配信中📢】
RoomAではセッション「mGearフレームワーク」を配信しています !

UNSEENが制作中のゲーム『KEMURI』における、mGearを活用したキャラクターのリギングについて紹介

▼アーカイブ配信あり!登録はこちらから
cgworld.jp/special/autode…

<a href="/unseentokyo/">UNSEEN ▧</a>
mGear Framework (@mgear_framework) 's Twitter Profile Photo

🎥 mGear Demo Reel - Open Call! 🎥 mGear 5.0 and ueGear 1.0 are almost here! 🚀 I’m putting together a launch showreel and looking for projects made with mGear. Got something to share? Please DM me or comment here!

🎥 mGear Demo Reel - Open Call! 🎥

mGear 5.0 and ueGear 1.0 are almost here! 🚀
I’m putting together a launch showreel and looking for projects made with mGear. Got something to share? Please DM me or comment here!
mGear Framework (@mgear_framework) 's Twitter Profile Photo

mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/mgear-5-0-be…

mGear 5.0 Beta 1 is available and open  call for Testing &amp; Bug Reports . Please check the  post on the forum for more information forum.mgear-framework.com/t/mgear-5-0-be…
Emilio Serrano (@milioserrano) 's Twitter Profile Photo

Hi! Lucky 13, Printable Jointed Figure, a new free mGear Framework rig for maya is available: milio-serrano.gumroad.com/l/hccps Rigged from the amazing 3D print from Gabe/soozafone/Lucky 13 Mandatory rig animation test: vimeo.com/1057074574/adc…

Emilio Serrano (@milioserrano) 's Twitter Profile Photo

Hello!! Another Lego Horizon Adventures animation Demo Reel: Minifig early prototype, concepts and animation tests. Pretty much nothing ended up in the final game, just played with some explorations and ideas. 4K video: vimeo.com/1066391896 Powered by: mGear Framework

mGear Framework (@mgear_framework) 's Twitter Profile Photo

youtu.be/pqVZsrXwfMI 🚀 mGear 5.0 and ueGear 1.0 are out now! We’re excited to release the latest version of our Maya rigging framework and the first official build of our Unreal Engine bridge. #mGear #ueGear #rigging #Maya #UnrealEngine #gamedev #animation #mcsGear

mGear Framework (@mgear_framework) 's Twitter Profile Photo

mGear Users Showreel A huge thank you to all the amazing artists and studios who shared their work for this reel. This is a celebration of the global mGear community and the incredible projects created using the mGear framework. mgear-framework.com/mgear-users-cr…

mGear Users Showreel
A huge thank you to all the amazing artists and studios who shared their work for this reel. This is a celebration of the global mGear community and the incredible projects created using the mGear framework.
mgear-framework.com/mgear-users-cr…
mGear Framework (@mgear_framework) 's Twitter Profile Photo

IMPORTANT for mGear 5.0: RBF Manager now uses the latest SHAPES WeightDriver with a new kernel. I've found the old kernel works better for RBF Manager, so I'm working on a custom branch and update to let you choose the solver version. Stay tuned!

mGear Framework (@mgear_framework) 's Twitter Profile Photo

✉️Join the mGear newsletter to stay updated on new releases, exclusive tutorials, and the latest mGear & ueGear news✉️ dashboard.mailerlite.com/forms/1549194/…

✉️Join the mGear newsletter to stay updated on new releases, exclusive tutorials, and the latest mGear &amp; ueGear news✉️
dashboard.mailerlite.com/forms/1549194/…
Emanuel C Salazar (@13_emanuel_cs) 's Twitter Profile Photo

Final render of the Throll rig for Blue Panda Studio. Built in Maya using mGear Framework with custom pre/post Python scripts for flexibility & control. Rigging Emanuel C Salazar Animation Erick Socola #rigpro #3drig #maya3d #mgear #pythonrigging #3DCG #3dart #3danimations #python

Iker J. de los Mozos (@soyposmoderno) 's Twitter Profile Photo

I did a lot of post-animation sculpts while working at #Disney, so a while ago I recorded this video to show my team how to use mGear Framework Crank tool to change the appearance of an animated mesh. youtu.be/arfCRssKYts