Mohammad Farhoudikia (@mdx737) 's Twitter Profile
Mohammad Farhoudikia

@mdx737

Seeking to be a good level designer | level designer @PolydinStudio |

Opinions are my own.

#blockout | #blocktober | #leveldesign

ID: 872373472000978946

linkhttp://www.linkedin.com/in/mohammad-farhoudikia calendar_today07-06-2017 08:43:38

1,1K Tweet

430 Followers

1,1K Following

Ubisoft (@ubisoft) 's Twitter Profile Photo

"You can't get any medals for this." "Medals don't help me sleep at night, Lambert". Happy 20 year anniversary to Tom Clancy's Splinter Cell: Chaos Theory, launched in March 2005.

"You can't get any medals for this."
"Medals don't help me sleep at night, Lambert".
 
Happy 20 year anniversary to Tom Clancy's Splinter Cell: Chaos Theory, launched in March 2005.
Sadegh Boroomand (@realmshb) 's Twitter Profile Photo

I'm still looking for a job, ideally in Düsseldorf or remotely. I'm open to roles within Germany or nearby countries as long as they're remote. If you’re hiring or know a team that is, let’s connect! 🙌 #GameDev #RemoteWork #Programming #Unity #UnrealEngine #OpenToWork

Insomniac Games (@insomniacgames) 's Twitter Profile Photo

Jogurt We're actively working on Marvel's Wolverine for PS5. We'll share news about the game when *we* are ready to share it. That will always be our answer. We can't act on everything requested when things take time, resources, and the greenlight to share them.

Sucker Punch Productions (@suckerpunchprod) 's Twitter Profile Photo

📣 Ghost of Yōtei is out on October 2! 📣 Visit the PlayStation Blog to watch our new trailer and learn about Atsu's quest for revenge: blog.playstation.com/2025/04/23/gho…

Alireza Morgan (@alirezamorgan) 's Twitter Profile Photo

این هفته بیلد آخر دموی گیممون رو داریم، واقعا عجب چیزی شده. تا الان 11 نفر پلی تست کردن و فیدبک ها عالی بوده. بهم ثابت کرد وقتی پای یه کار بمونی بالاخره به اونجایی که می خوای می رسونیش. دم همه بچه های تیممون گرم.

Ben Gosselin (@benpgoss) 's Twitter Profile Photo

After dodging 3 years of layoffs I finally got hit, right after moving onto a project I thought was stable for a few years. Effective immediately I am looking for a new lead/senior QA position. I have roughly 5 years experience, 4 of which have been in senior/lead

After dodging 3 years of layoffs I finally got hit, right after moving onto a project I thought was stable for a few years. 

Effective immediately I am looking for a new lead/senior QA position. I have roughly 5 years experience, 4 of which have been in senior/lead
Aaron (@aaronwstump) 's Twitter Profile Photo

I was a part of the layoffs at Respawn. I am looking for senior to mid-level; level designer roles. I have led map content from concept to ship, I have shipped many seasons of content from concept to ship, I have led prototyping mechanics with engineering, I have done rapid map

joelkusgi (@joelkusgijk) 's Twitter Profile Photo

The blocking is over, let's go tomorrow we start sculpting tileable textures thanks for the support doing these things takes time but seeing how it started and how it's progressing motivates me to continue

The blocking is over, let's go tomorrow we start sculpting tileable textures thanks for the support doing these things takes time but seeing how it started and how it's progressing motivates me to continue
Kirk McKeand (@mckkirk) 's Twitter Profile Photo

I haven’t put as much work into a review in a while, but Death Stranding 2 really deserved the extra time and effort. I was one of the lower scores for the first, but DS2 is a masterpiece. Reads and shares appreciated. dbltap.com/reviews/death-…

80 LEVEL (@80level) 's Twitter Profile Photo

.Josef Fares has shared a behind-the-scenes look at Split Fiction, demonstrating how the game looked during the prototyping stage. See more: 80.lv/articles/josef…

AmirRaf (@amirrafighii) 's Twitter Profile Photo

Hey there! 👋 I just published an article on 80 Level about the making of gameplay animations for The Land of Magnates a project I had a blast working on. Would love to hear what you think and get your feedback! Thanks again for sharing 80 LEVEL it means a lot!

Max Pears (@maxpears) 's Twitter Profile Photo

A good tip with #leveldesign (Example #Expedtion33) is have a view point which allows players to see their route. It not only gives players a sense of direction/a goal to aim for, but also helps build a mental map #gamedev

A good tip with #leveldesign (Example #Expedtion33) is have a view point which allows players to see their route. It not only gives players a sense of direction/a goal to aim for, but also helps build a mental map #gamedev