MaterialX (@materialxcg) 's Twitter Profile
MaterialX

@materialxcg

MaterialX is an open standard for the exchange of rich material content across applications and renderers. bsky.app/profile/materi…

ID: 880492485197275136

linkhttps://bsky.app/profile/materialx.bsky.social calendar_today29-06-2017 18:25:42

89 Tweet

1,1K Followers

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MaterialX (@materialxcg) 's Twitter Profile Photo

MaterialX v1.38.7 has been released, including the new MaterialX Graph Editor from Lucasfilm, Metal Shading Language support from Apple, MDL 1.7 support from NVIDIA, and more. See the release notes for full details: github.com/AcademySoftwar…

MaterialX v1.38.7 has been released, including the new MaterialX Graph Editor from <a href="/Lucasfilm/">Lucasfilm</a>, Metal Shading Language support from <a href="/Apple/">Apple</a>, MDL 1.7 support from <a href="/nvidia/">NVIDIA</a>, and more. See the release notes for full details: github.com/AcademySoftwar…
Academy Software Foundation (@academyswf) 's Twitter Profile Photo

The latest version of MaterialX is now available and adds a new Graph Editor and support for Metal Shading Language! Learn more at hubs.la/Q01MnVwY0. #materialx #aswf #vfx #opensource

ShadesOfOrange | Manuel Köster (@shadesoforange_) 's Twitter Profile Photo

Tomorrow is the day! Tomorrow at FMX Conference Prism Pipeline 's Richard Frangenberg and I will reveil QuiltiX! A new open source standalone #MaterialX editor with an #OpenUSD hydra viewport. Join us at FMX in Raum Mannheim at 12:30! FMX link: fmx.de/en/program-202…

Tomorrow is the day!

Tomorrow at <a href="/FMX_Conference/">FMX Conference</a> <a href="/PrismPipeline/">Prism Pipeline</a> 's Richard Frangenberg and I will reveil QuiltiX! A new open source standalone #MaterialX editor with an #OpenUSD hydra viewport.

Join us at FMX in Raum Mannheim at 12:30!

FMX link: fmx.de/en/program-202…
Academy Software Foundation (@academyswf) 's Twitter Profile Photo

Time for a deep dive: click thru for everything you ever wanted to know about the origins and evolution of MaterialX! Thanks so much to Jonathan Stone, Niklas Harrysson, Doug Smythe & Guido Quaroni for sharing this history with us. #materialx #opensource aswf.io/blog/academy-s…

MaterialX (@materialxcg) 's Twitter Profile Photo

Join us on August 2nd for the #MaterialX Virtual Townhall at Academy Software Foundation Open Source Days 2023, featuring presentations from Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Remedy Entertainment. events.linuxfoundation.org/open-source-da…

Academy Software Foundation (@academyswf) 's Twitter Profile Photo

Today we're announcing OpenPBR, a new subproject of MaterialX! Developed by Autodesk and Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another. Read more here: aswf.io/blog/academy-s…

Prism Pipeline (@prismpipeline) 's Twitter Profile Photo

We're excited to announce the open source release of a brand new MaterialX editor: QuiltiX Create your materials in this artist friendly standalone editor. Download QuiltiX here for free: prism-pipeline.com/quiltix Developed by ShadesOfOrange | Manuel Köster and Richard Frangenberg

We're excited to announce the open source release of a brand new <a href="/MaterialXcg/">MaterialX</a> editor: QuiltiX

Create your materials in this artist friendly standalone editor.

Download QuiltiX here for free:
prism-pipeline.com/quiltix

Developed by <a href="/ShadesOfOrange_/">ShadesOfOrange | Manuel Köster</a>  and Richard Frangenberg
Adobe Substance 3D (@substance3d) 's Twitter Profile Photo

Building on our commitment to enhance collaboration in the world of 3D creation, we're thrilled to share more about #OpenPBR - an open-source material model co-created with Autodesk with guidance from the MaterialX Technical Steering Committee. blog.adobe.com/en/publish/202…

MaterialX (@materialxcg) 's Twitter Profile Photo

MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. github.com/AcademySoftwar…

MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. github.com/AcademySoftwar…
Academy Software Foundation (@academyswf) 's Twitter Profile Photo

Get excited for our virtual ASWF Dev Days on October 12-13, 2023, a 48-hour code-a-thon! Developers of all experience levels are invited to contribute to core open source projects - #MaterialX, #OpenColorIO, #OpenImageIO and #OpenEXR! Learn more at hubs.la/Q022744J0. #aswf

Academy Software Foundation (@academyswf) 's Twitter Profile Photo

The OpenPBR repo is now publicly available! A subproject of MaterialX, OpenPBR provides an artist-friendly new open source shading model to bridge the gap from one software package to another. We encourage community input - read more on the blog: aswf.io/blog/openpbr-v…

MaterialX (@materialxcg) 's Twitter Profile Photo

MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. github.com/AcademySoftwar…

MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. github.com/AcademySoftwar…
MaterialX (@materialxcg) 's Twitter Profile Photo

MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwar…

MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). github.com/AcademySoftwar…
Jonathan Stone (@sheriffstone) 's Twitter Profile Photo

Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX. events.linuxfoundation.org/open-source-da…

Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX.
events.linuxfoundation.org/open-source-da…
Jonathan Stone (@sheriffstone) 's Twitter Profile Photo

Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for Academy Software Foundation Open Source Days 2024. The full slide deck can be found at materialx.org/assets/ASWF_OS…

Thanks to our colleagues at <a href="/Adobe/">Adobe</a>, <a href="/autodesk/">Autodesk</a>, <a href="/ChaosGroup/">Chaos</a>, <a href="/nvidia/">NVIDIA</a>, <a href="/Pixar/">Pixar</a>, and <a href="/sidefx/">SideFX</a> for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for <a href="/AcademySwf/">Academy Software Foundation</a> Open Source Days 2024.

The full slide deck can be found at materialx.org/assets/ASWF_OS…
80 LEVEL (@80level) 's Twitter Profile Photo

.NJ.fx🇵🇸 and Antoine Jaspar presented a breakdown of the solar eclipse study inspired by Denis Villeneuve's Dune: Part Two, detailing MaterialX shader setup in #Houdini and comp workflow in #Nuke. Read the article: 80.lv/articles/break… SideFX #vfx #compositing #dune2

MaterialX (@materialxcg) 's Twitter Profile Photo

The first release candidate for MaterialX 1.39.1 has been marked on GitHub, and we're encouraging teams to test it out over the next week. The tag for this release candidate is v1.39.1-rc1, and the latest changelog may be found at github.com/AcademySoftwar…

MaterialX (@materialxcg) 's Twitter Profile Photo

For folks who weren't able to attend, video recordings of the MaterialX and OpenPBR Virtual Town Hall and other sessions at ASWF Open Source Days 2024 are now online: youtube.com/watch?v=hMNQHl…

MaterialX (@materialxcg) 's Twitter Profile Photo

MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, improves the public definitions of the MaterialX Lama nodes, and addresses a number of build issues in OpenUSD integrations. github.com/AcademySoftwar…

MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, improves the public definitions of the MaterialX Lama nodes, and addresses a number of build issues in OpenUSD integrations. github.com/AcademySoftwar…