Posting these old pieces for portfolio day. Been enjoying not being on my computer in my personal time. I’ll post more maybe if I find some time though.
With #TLOU premiering in just a few days, I wanted to create a tribute to one of my favorite characters. Here’s a sculpt that I made to celebrate the return of #JOELMILLER
Let me know what you think in the comments!
There's a really powerful brush in Zbrush that you should all be utilizing - it's awesome. It's called the 'History Recall Brush' and here's how it works.
It's amazing for selectively restoring details in your sculpt.
Update 4 is live! 🎉
✨ Animation video previews
✨ Dark & light theme toggle
✨ Better navigation
✨ Animation player
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love your feedback — what should I improve or add next?
#ZibraVDB is now free to indie users
The volumetric compression tech, which compresses #Houdini smoke and fire sims for real-time playback in #UnrealEngine, is now free to anyone earning under $100,000/year
cgchannel.com/2025/08/zibrav…
#UE5 #gamedev #virtualproduction @zibra_ai