Lurch,the (@lurch_the_art) 's Twitter Profile
Lurch,the

@lurch_the_art

VFX / Postal Dev in the beforetime
Commissions(OPEN)
PSN: LURCH_v03
strongcoffeecompany.com/?ref=lurchstro…

Art: lurchtheart.etsy.com

ID: 161012095

linkhttps://linktr.ee/Lurch calendar_today29-06-2010 19:05:42

5,5K Tweet

2,2K Followers

1,1K Following

Ian Pesty (@ianpesty) 's Twitter Profile Photo

AKIRA - Bosozoku Ronin I first saw Akira when it was released in 1991 on VHS, it became one of my formative creative inspirations.. With this piece I wanted to capture the key elements of Kaneda’s motorbike & apply them to a ‘Men-yoroi’ styled Samurai Prints available #AKIRA

AKIRA - Bosozoku Ronin

I first saw Akira when it was released in 1991 on VHS, it became one of my formative creative inspirations..

With this piece I wanted to capture the key elements of Kaneda’s motorbike & apply them to a ‘Men-yoroi’ styled Samurai

Prints available  #AKIRA
Lurch,the (@lurch_the_art) 's Twitter Profile Photo

Super excitedwith this one. Thankful to be included with everyone that contributes to Destiny Art each week. #Destiny2AOTW #destiny2art

Super excitedwith this one.  Thankful to be included with everyone that contributes to Destiny Art each week.  #Destiny2AOTW #destiny2art
CG Channel (@thecgchannel) 's Twitter Profile Photo

Wētā FX's narrated #VFXbreakdown for The Last of Us TV series shows how the studio riffed on the design from the original game to create the Salt Lake City baseball park environment Watch the full video: youtube.com/watch?v=nYh3X2… #VFX #VFXbreakdown #LastOfUs @wetafxofficial

Rassoul Edji (@rassouledji) 's Twitter Profile Photo

Due to their immense scale and required level of detail, the Jaegers in Pacific Rim Uprising (and the first film) had an average UDIM count of 1000+ at 4K resolution. DNEG used Clarisse to bake out their data maps for them because of the sheer amount of computation needed. We

Due to their immense scale and required level of detail, the Jaegers in Pacific Rim Uprising (and the first film) had an average UDIM count of 1000+ at 4K resolution.

DNEG used Clarisse to bake out their data maps for them because of the sheer amount of computation needed.

We
Rassoul Edji (@rassouledji) 's Twitter Profile Photo

Stratosphere was our biggest and heaviest character on #Transformers ROTB. He was a real challenge to deal with on the Modeling, Texturing, and Rendering side. He had 1434 UDIMs due to his immense scale and was made up of tens of thousands of objects. His level of detail was

JINJER (@jinjerofficial) 's Twitter Profile Photo

🔥 DUÉL IS OUT NOW! 🔥 The wait is OVER - our brand-new album has officially arrived! 🔫 LISTEN / PURCHASE DUÉL 🔫 lnk.to/Jinjer-Duel

🔥 DUÉL IS OUT NOW! 🔥

The wait is OVER - our brand-new album has officially arrived!

🔫 LISTEN / PURCHASE
DUÉL 🔫
lnk.to/Jinjer-Duel
Bungie Store (@bungiestore) 's Twitter Profile Photo

With the Art of Destiny Vol. 3, enjoy the stunning visuals, intricate designs, and behind-the-scenes artistry that bring this epic saga to life. Perfect for guardians and art lovers alike. Now available on the Bungie Store. 🎨 bung.ie/3QepxoE

With the Art of Destiny Vol. 3,  enjoy the stunning visuals, intricate designs, and behind-the-scenes artistry that bring this epic saga to life. Perfect for guardians and art lovers alike. Now available on the Bungie Store. 

🎨 bung.ie/3QepxoE