J Cube Inc.
@jcubeinc
Design, Research, Development on the domain intersection of Art & Technology.
ID: 1647156252
https://j-cube.jp 05-08-2013 07:30:41
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478 Followers
45 Following
#Multiverse | USD v7.1 is out,🆓& PRO Pixar's OpenUSD ~ Feat: new hierarchy importer, #USDZ viewport & 3Delight rendering, support OpenPype, Prism Pipeline, Maxon #Redshift 3.5, Autodesk Maya 2023, Arnold 7.1, Chaos VRay 5.2, @apple #Metal → multi-verse.io/changelog
📢Multiverse 8🚀New File-formats #STEP #STL #OBJ #IFC #IGES. New read mode. 100x faster MEOW. #USDZ Material Packages (supports ambientCG). Unit conversion. PRO CLOUD license. Latest @3DelightNewsV@arnoldrenderer Chaos VRay redshift3d. Pixar's OpenUSD USD 22.11. & So Much More!
Multiverse USD | 8.02 is out The update makes the new features in J Cube Inc.'s heavyweight USD-native shot layout and #lookdev solution for #Maya available in the free Solo edition as well as the paid Pro edition cgchannel.com/2023/03/j-cube… #VFX #animation
Multiverse #USD v8.1.0 for #Maya has been released. Featuring light linking, snapping, nested instancing, display opacity and updated support for latest #redshift #arnold and #renderman. Pixar's OpenUSD you may want to retweet this!
We (J Cube Yokohama + Jadason Technology Hong Kong) are happy to announce #PostgisUSD open source at #SIGGRAPH2023! Read full ann with details and example at j-cube.jp — PostGIS PostgreSQL Pixar's OpenUSD #usd #gis
I was invited by @Chaos' amazing Christopher Nichols for the awesome #CgGarage podcast. So much fun talking freestyle with Chris... a reminder of the old times when you just... rolled with it! Video: youtube.com/watch?v=slg5zU… Audio: chaos.com/cg-garage/paol…
Att. #VFX lovers! Here's some awesome work made by our client #Gimpville, an avant-garde #Norwegian boutique animation studio. All geometry is processed and rendered with J Cube Inc. #Multiverse #USD (Pixar's OpenUSD ) and with 3Delight #3DelightNSI. linkedin.com/posts/pberto_v…
Daily #b3d doodle : Pixar's OpenUSD import test using asset from J Cube Inc. and rendered using #eeveenext