James Ward
@jamesward3d
Environment Artist @ TriPunk Ltd
Views and Opinions are my own
ID: 777494270932582400
https://jamesward3d.artstation.com/ 18-09-2016 13:07:34
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505 Followers
300 Following
When setting up a new Adobe Substance 3D Painter project, you might have noticed this checkbox and wondered whether you should enable it. It primarily revolves around how your normals are calculated. If you're using Unreal Engine, enable it. If you're using Unity, disable it (Edit:
I'll be speaking at the SnappyGurus Career Week next week! I'll be demoing Multi-UV texturing and RGB Masks to push your large environment assets to the next level! Best of all, it's completely free! Event Link: discord.gg/mm5F2MgR #GameDev #3dart #SnappyGurus