
Simon
@iced_coffee_dev
Funemployed ex-(Google/game dev). I code things, mostly game related, sometimes not.
ID: 1256315026639593474
https://www.youtube.com/channel/UCEwhtpXrg5MmwlH04ANpL8A 01-05-2020 20:10:24
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8,8K Followers
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My little verlet-based cloth sim is now online if you want to play with it! ๐ค ๐ holtsetio.com/lab/breeze/ Also check out the ๐autumn leaves and ๐ธsakura petals scenes! It's still a work in progress, next step is adding self-collision. Built with Three.js WebGPURenderer ๐




Source code: github.com/ektogamat/applโฆ Live link: appleliquidglass.vercel.app I increased the parallax effect in the background to visualize the liquid glass effect better and created a custom settings panel. Please leave a star on GitHub if it was useful ๐ #threejs #r3f #webgl

SPWI global illumination in 3D with Radiance Cascades and Garrett Johnson ๐ฆ's three-mesh-bvh. Probes are placed in screen-space and trace world-space intervals into a BVH. Resolves offscreen emitters and occluders; memory use tied to screen. Zero-shot, no noise, and fixed cost.





