Homam Bahnassi (@homambahnassi) 's Twitter Profile
Homam Bahnassi

@homambahnassi

Veteran #GameDev, Principal Tech Art @NVidia, co-creator of #HyperVoidGame, M.A.Sc in Engineering

ID: 448260739

calendar_today27-12-2011 20:11:38

788 Tweet

626 Followers

129 Following

Homam Bahnassi (@homambahnassi) 's Twitter Profile Photo

The latest update to the NVRTX 5.3 branch introduces partial colored transmittance github.com/NvRTX/UnrealEn… I think many #UE5 devs -including myself- will appreciate getting accurate and dynamic colored translucent shadows in real-time without light baking :)

Homam Bahnassi (@homambahnassi) 's Twitter Profile Photo

This GDC I'm excited to delve into Sampled Lighting and share insights for leveraging it to achieve Real-Time Path Tracing Visuals in #UE5 schedule.gdconf.com/session/real-t… Looking forward seeing you there! #GDC2024

Adam Marrs (@acmarrs) 's Twitter Profile Photo

Mije :D Evan Hart Jiayin Cao You may be interested in this talk from Homam Bahnassi and Richard Cowgill, discussing how our art team used the renderer described in the AGS talk. It's free (sponsored session). "Real-Time Content Creation with Path Tracing Visuals in UE5" nvidia.com/en-us/on-deman…

Adam Marrs (@acmarrs) 's Twitter Profile Photo

Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required! gdcvault.com/play/1034648/A…

Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required!
gdcvault.com/play/1034648/A…
Art For All by Promised Land Art Festival (@promisedlandaf) 's Twitter Profile Photo

Welcome our next #PromisedLand2024 speaker: Homam Bahnassi! Homam is a Principal Tech Artist with two decades of experience in game development. Throughout his career he has worked on several AAA titles, contributed to Unreal Engine enterprise features, and co-authored several

Homam Bahnassi (@homambahnassi) 's Twitter Profile Photo

Check out the newly released raytracing guide for #UE5 dlss.download.nvidia.com/uebinarypackag… It features visual breakdown of #raytracing in UE 5.4, graphics debugging, perf profiling and some tips & tricks for content creators ;)

Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

After a delay, we've finally released an nvrtx-5.4 branch for those that want to play with ReSTIR DI & GI in UE5.4. This is just a preview at this point as we're working on some refactoring. github.com/NvRTX/UnrealEn…

After a delay, we've finally released an nvrtx-5.4 branch for those that want to play with ReSTIR DI & GI in UE5.4.
This is just a preview at this point as we're working on some refactoring.
github.com/NvRTX/UnrealEn…
Homam Bahnassi (@homambahnassi) 's Twitter Profile Photo

Ported one of my old MentalRay shaders to ShaderToy. The shader is for making textures tileable in run-time using one texture sampler shadertoy.com/view/XffyDn

Ported one of my old MentalRay shaders to ShaderToy.
The shader is for making textures tileable in run-time using one texture sampler
shadertoy.com/view/XffyDn
Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.

NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.
Homam Bahnassi (@homambahnassi) 's Twitter Profile Photo

Real-Time Image Based Lighting in the NVRTX branch of #UE5. This scene is lit with HDRI only, no light actors. Still, the Restir algorithm is able to render dynamic and accurate shadows from the sun pixels in the image☀️

NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

Introducing the new era of rendering, powered by GeForce RTX 50 Series and AI ✨ ‘Zorah’ is our new groundbreaking RTX neural rendering tech demo that highlights the latest innovations in shader, geometry, lighting and character technologies. #CES2025