hillsguy.bsky.social (@hillsguy2) 's Twitter Profile
hillsguy.bsky.social

@hillsguy2

hello I develop video games and draw (sometimes)😊
I don't post art on twitter anymore due to TOS but you can find more art here: hillsguy.bsky.social

ID: 1027085174817865729

linkhttp://samael-kethill.itch.io calendar_today08-08-2018 06:52:42

215 Tweet

332 Followers

54 Following

Matthew Wilde (@skilful) 's Twitter Profile Photo

This is a great thread, if anyone is interested I've added some extra context over on blue sky bsky.app/profile/skilfu…

TripletConcept (@tripletconcept_) 's Twitter Profile Photo

Sometimes it feels like I'm playing a game rather than developing one. Wishlist RADIOSOL on Steam: store.steampowered.com/app/2934330/RA… #RADIOSOL #indiedev #3dcg #indiegame #IndieGameDev #indiegamedeveloper #lowpoly #screenshotsaturday #b3d

hillsguy.bsky.social (@hillsguy2) 's Twitter Profile Photo

Was wondering why vertex lighting looks ugly in linear RGB compared to sRGB Turns out it's due to interpolation in linear color space Interpolating sqrt(col) fixes the issue I also tried sqrt(1/col) but it looks wrong on smooth normals I wonder if this can be applied to lightmaps

Was wondering why vertex lighting looks ugly in linear RGB compared to sRGB
Turns out it's due to interpolation in linear color space
Interpolating sqrt(col) fixes the issue
I also tried sqrt(1/col) but it looks wrong on smooth normals
I wonder if this can be applied to lightmaps