Zixuan Zhang (@hakkerbarry) 's Twitter Profile
Zixuan Zhang

@hakkerbarry

Game Developer | Computer Graphics | Content Creator | Founder of Gnirut Studio

ID: 1182831319161569285

linkhttp://zixuan-zhang.com calendar_today12-10-2019 01:32:27

178 Tweet

166 Followers

518 Following

pikuma.com (@pikuma) 's Twitter Profile Photo

Why do we call it the "Square Root"? √‾‾‾ We have been using the popular square root symbol since childhood, yet most of us don't stop to think where it came from. Let's fix that... 🧵

Why do we call it the "Square Root"?

√‾‾‾

We have been using the popular square root symbol since childhood, yet most of us don't stop to think where it came from.

Let's fix that... 🧵
Bloomberg (@business) 's Twitter Profile Photo

He created the San Jose-based company in 1982 with Charles Geschke and served as CEO until 2000 and as CTO until his retirement in 2001 trib.al/gU1OPGA

Austin Malerba (@austin_malerba) 's Twitter Profile Photo

Still the coolest and most challenging thing I’ve ever built. Threejs (r3f) + arduino simulation + analog simulation all happening in the browser simultaneously. It was a wild ride to say the least.

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Voxel physics in a nutshell. A point inside a voxel is pushed towards the closest surface. The closest surface can be simply obtained by taking the dominant axis (some GPUs have a cubeface instruction for that).

Voxel physics in a nutshell. A point inside a voxel is pushed towards the closest surface. The closest surface can be simply obtained by taking the dominant axis (some GPUs have a cubeface instruction for that).
Elhoussine Mehnik 🪁 (@houssinemehnik) 's Twitter Profile Photo

Released a new #UE5 plugin "Traversal Navigation Data". It allows to automatically generate and query traversal navigation segments. Also added support of Game Animation Sample :) unrealengineresources.com/traversal-navi… #UnrealEngine #UnrealEngine5 #gamedev #screenshotsaturday

Nick Seavert (@nickseavert) 's Twitter Profile Photo

I wrote a pretty extensive article about curl noise and how it can be used for real-time VFX assets. Check it out! Project files for IlluGen are included! linkedin.com/pulse/curl-noi…

I wrote a pretty extensive article about curl noise and how it can be used for real-time VFX assets. Check it out! Project files for IlluGen are included!

linkedin.com/pulse/curl-noi…
Three.js Resources (@threejsresource) 's Twitter Profile Photo

⚡ GLTF Optimizer Optimize your 3D models for the web in seconds. Reduce file size, improve performance, and keep your #threejs scenes smooth all without losing quality. Perfect for faster 3D workflows. 👉 threejsresources.com/tool/gltf-opti… Creator: Simon #threejs #WebGL