Grayson Ducker (@greyduck99) 's Twitter Profile
Grayson Ducker

@greyduck99

Animator Currently @Agora Previous: #ThorLoveAndThunder #AvatarWayOfWater #Citadel #PathToThePeak Opinions are my own Instagram: @Ducker_Designs

ID: 3397407172

linkhttps://graysonducker.com/ calendar_today31-07-2015 16:37:02

338 Tweet

585 Followers

566 Following

Jerome (@mrjeromeblake) 's Twitter Profile Photo

I came across this great thread relating to the level you need to be at to make it as a 3D artist in the games industry. So I decided to make a similar one but with a specific focus on animation. . . 1

Brendan Body (@brendandjcad) 's Twitter Profile Photo

Here’s how I used to explain camera blocking to students. I showed them this step-keyed animation scene staged in different ways. Often students, would present their scenes in a neutral way, often with poor composition and flat staging. Perhaps something like this -

shawn kelly (@shawnimator) 's Twitter Profile Photo

A recent animation grad told me they turned down what would have been their first gig because "the movie seemed like it might not be great." 👀 I'll tell you what I told them 🧵

FrostyLolli (@frosty_lolii) 's Twitter Profile Photo

Finally done with my demoreel! This year in 3DSense Media School has been very worthwhile and eye-opening for me. Thank you to Justin Kwek, Ricwan Hardjo & Zi Heng Wong. They really helped me push my limits for my assignments! #3danimation #animation #3d #3DCG

Grayson Ducker (@greyduck99) 's Twitter Profile Photo

I had an amazing time working on Pokemon: Path to the Peak at TAIKO STUDIOS! The team was amazing and I learned so much in the short time I was there. Here are my shots I animated in episode 4!

TOSHI - アニメーター🇺🇸 (@toshi_animation) 's Twitter Profile Photo

前作ったアニメーションにsoft tweakで揺らして風を受けてるようにしました。ちょっとしたことだけど、なかなか効果的💨 #アニメーション #animation

Ethan 🔶 (@sprwtv) 's Twitter Profile Photo

At long last, I finished my entry to the Riot Games #VFX challenge! 🌪️🌀✨ I wanted a long-cast high-impact AOE that could hit multiple targets. May I present the 'Void Whirlpool!'

Matt Lakeᵀᴬ (@mattlaketa) 's Twitter Profile Photo

I really cannot believe I am announcing this - I am releasing a book on Technical Animation In Video Games! Covering rigging skeletons in Maya, through to Unreal's animation graph, and even a whole section on optimisation for Unreal 5. It's out December 6th!! 🧵

I really cannot believe I am announcing this - I am releasing a book on Technical Animation In Video Games! 

Covering rigging skeletons in Maya, through to Unreal's animation graph, and even a whole section on optimisation for Unreal 5.

It's out December 6th!! 
🧵
Grayson Ducker (@greyduck99) 's Twitter Profile Photo

I recently finished this old shot of two wolves in Maya. It was a fun challenge with quadruped mechanics, any thoughts or feedback is welcome! Rig: truongcgartist.gumroad.com/l/wolfrig

Martin (@tuxedopato) 's Twitter Profile Photo

I was recently annoyed at animating ropes in 3D so I created a new tool. It's not polished, but I made this test anim in about 6-8 hours using it. This tool basically can create IK splines over anything while preserving existing animation. I will release it after I test more 🎈

Aspen Animation 🌱 (@aspenanimation) 's Twitter Profile Photo

Day 63 of making my own short film: I hired Rassstrov | Available for work to do visual development for the environments, below is some of their previous work! It's going to be incredible inspiration and reference for the final render!

Day 63 of making my own short film:

I hired <a href="/RSSTRV/">Rassstrov | Available for work</a> to do visual development for the environments, 

below is some of their previous work! It's going to be incredible inspiration and reference for the final render!
Artem Dubyna (@temaroots) 's Twitter Profile Photo

wtAddMatrix is an interesting node, with its help you can literally do something like "skin Weights" for transform nodes #maya #nodes #matrixWeights