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Game Industry Conference

@gdcon

Game Industry Conference held in Poznan, Poland, October 24-27, together with collocated Poznan Game Arena expo forms the biggest game show for half of Europe.

ID: 147938199

linkhttp://gic.gd calendar_today25-05-2010 12:34:38

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๐‹๐š๐ฒ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐…๐ž๐š๐ซ ๐ง๐š๐ซ๐ซ๐š๐ญ๐ข๐ฏ๐ž ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ - ๐–๐ก๐š๐ญ ๐œ๐จ๐ฎ๐ฅ๐ ๐ฐ๐ž ๐ข๐ฆ๐ฉ๐ซ๐จ๐ฏ๐ž? The talk by Marcin Sordyl from Anshar Studios The best lessons come from mistakes, and when they can be analyzed using a specific example, like a released game, itโ€™s a

๐‹๐š๐ฒ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐…๐ž๐š๐ซ ๐ง๐š๐ซ๐ซ๐š๐ญ๐ข๐ฏ๐ž ๐š๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง๐ฌ - ๐–๐ก๐š๐ญ ๐œ๐จ๐ฎ๐ฅ๐ ๐ฐ๐ž ๐ข๐ฆ๐ฉ๐ซ๐จ๐ฏ๐ž?
The talk by Marcin Sordyl from <a href="/AnsharStudios/">Anshar Studios</a> 

The best lessons come from mistakes, and when they can be analyzed using a specific example, like a released game, itโ€™s a
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Good news on Friday afternoon! It's time to share a new drop of GIC'25 speakers! Welcome: ๐Ÿ’šRenรฉ | Bippinbits ๐Ÿ’šEkaterina Yavorskaya from Wargaming ๐Ÿ’šPetr Nohejl from Warhorse Studios ๐Ÿ’šKrzysztof Taperek from 11 bit studios | The Alters OUT NOW You can't miss their talks!

Good news on Friday afternoon! It's time to share a new drop of GIC'25 speakers! 
Welcome: 
๐Ÿ’š<a href="/Bippinbits/">Renรฉ | Bippinbits</a>
๐Ÿ’šEkaterina Yavorskaya from <a href="/wargaming_net/">Wargaming</a>
๐Ÿ’šPetr Nohejl from <a href="/WarhorseStudios/">Warhorse Studios</a> 
๐Ÿ’šKrzysztof Taperek from <a href="/11bitstudios/">11 bit studios | The Alters OUT NOW</a> 

You can't miss their talks!
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๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐…๐ข๐ซ๐ฌ๐ญ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง - ๐ƒ๐ž๐Ÿ๐ฒ๐ข๐ง๐  ๐ญ๐ก๐ž ๐’๐ญ๐š๐ญ๐ฎ๐ฌ ๐๐ฎ๐จ ๐’๐š๐Ÿ๐ž๐ฅ๐ฒ The talk by Alexander Brazie from Game Design Skills Often designer and engineers want to make single player first - this works for a lot convenience reasons - but when it

๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐…๐ข๐ซ๐ฌ๐ญ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง - ๐ƒ๐ž๐Ÿ๐ฒ๐ข๐ง๐  ๐ญ๐ก๐ž ๐’๐ญ๐š๐ญ๐ฎ๐ฌ ๐๐ฎ๐จ ๐’๐š๐Ÿ๐ž๐ฅ๐ฒ
The talk by Alexander Brazie from Game Design Skills

Often designer and engineers want to make single player first - this works for a lot convenience reasons - but when it
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๐Ÿง  Marketing a game is just as hard as making one. So letโ€™s talk about it. No fluff, just real stuff. Here's the summit that will be featured at our conference - Ctrl + Alt + Promote โ€“ a marketing summit for the gaming industry! Weโ€™ll explore: ๐ŸŒ Social Media & Community

๐Ÿง  Marketing a game is just as hard as making one.

So letโ€™s talk about it. No fluff, just real stuff.
Here's the summit that will be featured at our conference - Ctrl + Alt + Promote โ€“ a marketing summit for the gaming industry!

Weโ€™ll explore:
 ๐ŸŒ Social Media &amp; Community
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๐…๐š๐œ๐ข๐ง๐  ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ, ๐“๐ก๐ž ๐ˆ๐ฆ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐จ๐Ÿ โ€œ๐€๐๐๐ข๐ง๐ โ€ ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ The talk by Timothee ใƒ†ใ‚ฃใƒขใƒ† ๅฎ‰ๅญๅขจ from GameFabric by Nitrado. โ€œCool projectโ€ฆ have you considered ADDING Multiplayer?โ€. Multiplayer can be immensely engaging for players and might be

๐…๐š๐œ๐ข๐ง๐  ๐‘๐ž๐š๐ฅ๐ข๐ญ๐ฒ, ๐“๐ก๐ž ๐ˆ๐ฆ๐ฉ๐ฅ๐ข๐œ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐จ๐Ÿ โ€œ๐€๐๐๐ข๐ง๐ โ€ ๐Œ๐ฎ๐ฅ๐ญ๐ข๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ
The talk by <a href="/TimotheeEngel/">Timothee ใƒ†ใ‚ฃใƒขใƒ† ๅฎ‰ๅญๅขจ</a> from GameFabric by Nitrado.

โ€œCool projectโ€ฆ have you considered ADDING Multiplayer?โ€. Multiplayer can be immensely engaging for players and might be
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Meet the first members of the Ctrl + Alt + Promote program council. Representatives of the largest Polish studios and renowned game marketing agencies will ensure the event's substantive content. ๐Ÿ’šMarta Piwoล„ska ๐Ÿป from CD PROJEKT RED ๐Ÿ’šPaulina Dziedziak from Techland ๐Ÿ’šMarcin Momot ๐Ÿ”œ gamescom

Meet the first members of the Ctrl + Alt + Promote program council. Representatives of the largest Polish studios and renowned game marketing agencies will ensure the event's substantive content.

๐Ÿ’š<a href="/xeronegro/">Marta Piwoล„ska ๐Ÿป</a> from <a href="/CDPROJEKTRED/">CD PROJEKT RED</a>
๐Ÿ’š<a href="/P_theprgirl/">Paulina Dziedziak</a> from <a href="/TechlandGames/">Techland</a> 
๐Ÿ’š<a href="/Marcin360/">Marcin Momot ๐Ÿ”œ gamescom</a>
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๐Ÿ“ฃ The GIC 2025 Agenda 2025 has officially landed on our website! We're pleased to announce the first 40 confirmed lectures along with their speakers. Check it yourself: gic.gd/agenda/ While specific dates and times are not yet available, you can now explore the topics

๐Ÿ“ฃ The GIC 2025 Agenda 2025 has officially landed on our website!

We're pleased to announce the first 40 confirmed lectures along with their speakers. Check it yourself: gic.gd/agenda/
While specific dates and times are not yet available, you can now explore the topics
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๐€๐ฅ๐ฅ๐ž๐ ๐จ๐ซ๐ข๐œ๐š๐ฅ ๐ƒ๐ข๐ฌ๐ญ๐š๐ง๐œ๐ž: ๐“๐ก๐ž ๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž ๐จ๐Ÿ ๐‚๐ซ๐ž๐š๐ญ๐ข๐ง๐  ๐‚๐ฎ๐ฅ๐ญ๐ฎ๐ซ๐ž๐ฌ The talk by Kate Edwards from SetJetters We've all experienced incredible game worlds that display a rich in-game culture or present a real-world culture, past or present.

๐€๐ฅ๐ฅ๐ž๐ ๐จ๐ซ๐ข๐œ๐š๐ฅ ๐ƒ๐ข๐ฌ๐ญ๐š๐ง๐œ๐ž: ๐“๐ก๐ž ๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž ๐จ๐Ÿ ๐‚๐ซ๐ž๐š๐ญ๐ข๐ง๐  ๐‚๐ฎ๐ฅ๐ญ๐ฎ๐ซ๐ž๐ฌ
The talk by <a href="/geogrify/">Kate Edwards</a> from SetJetters 

We've all experienced incredible game worlds that display a rich in-game culture or present a real-world culture, past or present.
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๐€๐œ๐ก๐ข๐ž๐ฏ๐ข๐ง๐  ๐’๐ญ๐š๐›๐ฅ๐ž ๐“๐ž๐ฌ๐ญ ๐€๐ฎ๐ญ๐จ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐Ÿ๐จ๐ซ ๐”๐ง๐ข๐ญ๐ฒ ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ž๐ฌ The talk by Aleksander Czeszyk from Ten Square Games Automating Unity mobile game UI tests is challenging due to rapid development and diverse device environments. This talk

๐€๐œ๐ก๐ข๐ž๐ฏ๐ข๐ง๐  ๐’๐ญ๐š๐›๐ฅ๐ž ๐“๐ž๐ฌ๐ญ ๐€๐ฎ๐ญ๐จ๐ฆ๐š๐ญ๐ข๐จ๐ง ๐Ÿ๐จ๐ซ ๐”๐ง๐ข๐ญ๐ฒ ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ž๐ฌ
The talk by Aleksander Czeszyk from <a href="/TenSquareGames/">Ten Square Games</a> 

Automating Unity mobile game UI tests is challenging due to rapid development and diverse device environments. This talk
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Last chance to submit your talk! โฐ Submission deadline: August 12, 23:59 What to include in the late call submission: ๐Ÿ’šDraft slides - this is the best way to speed up the review process ๐Ÿ’šPolished abstract - help it by making your message crystal-clear from the first sentence

Last chance to submit your talk!
โฐ Submission deadline: August 12, 23:59

What to include in the late call submission:
๐Ÿ’šDraft slides - this is the best way to speed up the review process
๐Ÿ’šPolished abstract - help it by making your message crystal-clear from the first sentence
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๐ŸŽ‰ Letโ€™s introduce our next members of the Program Board โ€” the minds shaping the agenda of the Ctrl + Alt + Promote - Marketing summit at #GIC2025. Known for growing huge communities, launching award-winning games, and forecasting upcoming market trends. ๐Ÿ’š Laura Bernas from

๐ŸŽ‰ Letโ€™s introduce our next members of the Program Board โ€” the minds shaping the agenda of the Ctrl + Alt + Promote - Marketing summit at #GIC2025. Known for growing huge communities, launching award-winning games, and forecasting upcoming market trends.

๐Ÿ’š <a href="/LauraaBernas/">Laura Bernas</a> from
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๐…๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐ข๐๐ž๐š ๐ญ๐จ ๐ญ๐ก๐ž ๐Ÿ๐ข๐ง๐ข๐ฌ๐ก๐ž๐ ๐ ๐š๐ฆ๐ž - ๐ญ๐ก๐ž ๐‹๐ž๐ฏ๐ž๐ฅ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ซ ๐ฉ๐š๐ญ๐ก The talk by Anna Oporska-Szybisz from Bloober Team Creating a level is fun. You have a lot of ideas that you immediately like and want to implement, to see what suits

๐…๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐ข๐๐ž๐š ๐ญ๐จ ๐ญ๐ก๐ž ๐Ÿ๐ข๐ง๐ข๐ฌ๐ก๐ž๐ ๐ ๐š๐ฆ๐ž - ๐ญ๐ก๐ž ๐‹๐ž๐ฏ๐ž๐ฅ ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ซ ๐ฉ๐š๐ญ๐ก
The talk by Anna Oporska-Szybisz from <a href="/BlooberTeam/">Bloober Team</a> 

Creating a level is fun. You have a lot of ideas that you immediately like and want to implement, to see what suits
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๐Ÿš€ Weโ€™re heading to gamescom and devcom - developer community this year - and bringing the big team with us! We're busy organizing THE PARTY you've all been waiting for, but that doesn't mean we don't have time for meetings and engaging conversations! Catch us both during devcom and gamescom

๐Ÿš€ Weโ€™re heading to <a href="/gamescom/">gamescom</a> and <a href="/devcom_global/">devcom - developer community</a> this year - and bringing the big team with us!
We're busy organizing THE PARTY you've all been waiting for, but that doesn't mean we don't have time for meetings and engaging conversations!

Catch us both during devcom and gamescom
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๐ŸŽ‰ Weโ€™re excited to announce the Organizing Board for Ctrl + Alt + Promote โ€“ Marketing Summit. An event designed for everyone who builds visibility, growth & community in games - from PR pros to publishing leads ๐Ÿ’š Gabriel Siemiฤ…tkowski from better. gaming agency ๐Ÿ’š Michal Kaminski โœˆ๏ธ PAX West from

๐ŸŽ‰ Weโ€™re excited to announce the Organizing Board for Ctrl + Alt + Promote โ€“ Marketing Summit. An event designed for everyone who builds visibility, growth &amp; community in games - from PR pros to publishing leads

๐Ÿ’š <a href="/gbsiemiatkowski/">Gabriel Siemiฤ…tkowski</a> from <a href="/bettergamingpro/">better. gaming agency</a>
๐Ÿ’š <a href="/mythicmichal/">Michal Kaminski โœˆ๏ธ PAX West</a> from
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Today, we are revealing our next speakers! We are also adding talks to our agenda almost daily now! Please welcome: ๐Ÿ’šMarcin from Mechanistry ๐Ÿ’šTeut ๐Ÿ’šDan Scherlis ๐Ÿ’šSteacy McIlwham from Avalanche Studios Group #gamedev #indiedev #gic25 #gameindustryconference

Today, we are revealing our next speakers! We are also adding talks to our agenda almost daily now!
Please welcome:

๐Ÿ’šMarcin from <a href="/mechanistry/">Mechanistry</a>
๐Ÿ’š<a href="/Teut/">Teut</a>
๐Ÿ’šDan Scherlis
๐Ÿ’šSteacy McIlwham from <a href="/AvalancheSweden/">Avalanche Studios Group</a>

#gamedev #indiedev #gic25 #gameindustryconference
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๐“๐จ๐ฐ๐š๐ซ๐๐ฌ ๐‚๐ซ๐จ๐ฌ๐ฌ-๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ ๐…๐ฅ๐จ๐š๐ญ๐ข๐ง๐ -๐๐จ๐ข๐ง๐ญ ๐ƒ๐ž๐ญ๐ž๐ซ๐ฆ๐ข๐ง๐ข๐ฌ๐ฆ The talk by @hatcat01.bsky.social This talk covers how C++ specifies floating-point arithmetic and how this affects crossplay. After briefly introducing how floating-point arithmetic is specified

๐“๐จ๐ฐ๐š๐ซ๐๐ฌ ๐‚๐ซ๐จ๐ฌ๐ฌ-๐๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ ๐…๐ฅ๐จ๐š๐ญ๐ข๐ง๐ -๐๐จ๐ข๐ง๐ญ ๐ƒ๐ž๐ญ๐ž๐ซ๐ฆ๐ข๐ง๐ข๐ฌ๐ฆ
The talk by <a href="/hatcat01/">@hatcat01.bsky.social</a> 

This talk covers how C++ specifies floating-point arithmetic and how this affects crossplay. After briefly introducing how floating-point arithmetic is specified