Gabriel Fuentes (@gd_fuentes) 's Twitter Profile
Gabriel Fuentes

@gd_fuentes

Level Designer @BibleX_Games | @FullSail ’19 Alumni | 🇵🇷

ID: 1088548479151022080

linkhttps://linktr.ee/gd_fuentes calendar_today24-01-2019 21:25:56

1,1K Tweet

662 Followers

754 Following

Alex (@tychobolt) 's Twitter Profile Photo

Put together a World Design primer (how to think about and design levels and worlds at the Macro scale). I tried to keep it concise while experimenting with a new format to make it easier to digest. Hope people find it useful! 😄 (Sample pages below) docs.google.com/presentation/d…

Put together a World Design primer (how to think about and design levels and worlds at the Macro scale). 
I tried to keep it concise while experimenting with a new format to make it easier to digest.

Hope people find it useful! 😄

(Sample pages below)
docs.google.com/presentation/d…
Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

✏️Level Design✏️ Hey everyone! I'm excited to share my final Level Design project for the CG Master Academy "Level Design For Games" course. This project showcases an Uncharted-inspired blockout created in Unreal Engine 5. Full gameplay: youtu.be/E6l_OWykKF0 #LevelDesign

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

(1/2 🧵) ✏️ Hey guys! I decided to create this design breakdown video of my level 'Uncharted: A Stolen Fortune', where I talk about my design process behind it and explore some of the level design concepts I used. My goal is to share some insight from the level and talk about

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

Unreal Engine 5's Actor Palette is a must-know tool for every level designer! Whether you're blocking out levels or adding those final details, it can save you a ton of time. Check out this quick tutorial video, where I’ll guide you through how it works, give you some insider

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

Hollow Knight: Silksong’s level design is brilliant! ✏️ I just made a quick video breaking down how Metroidvania design influences level design—and how one of the game’s early quests teaches players to master a new ability through smart, intentional design. It’s a perfect

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

I’ve always been fascinated by how Naughty Dog guides players through level design! ✏️ I just made a quick video breaking down the Seattle (Day 1) Downtown section of The Last of Us Part II, designed by Michael Barclay and a team of talented developers. It shows how Naughty Dog

Arnaldo Licea (@arnaldo42) 's Twitter Profile Photo

Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign.  medium.com/p/level-design…
Bible X Games (@biblex_games) 's Twitter Profile Photo

Happy #Blocktober! Here’s a look at how one of the Eon World levels began in blockout form before evolving into the version you see in our latest gameplay demo. Level designer Gabriel Fuentes shares some insight into the process🧵 #LevelDesign #GameDesign #GameDev #Blocktober2025

Happy #Blocktober! Here’s a look at how one of the Eon World levels began in blockout form before evolving into the version you see in our latest gameplay demo. Level designer <a href="/gd_fuentes/">Gabriel Fuentes</a> shares some insight into the process🧵

#LevelDesign #GameDesign #GameDev #Blocktober2025
Bible X Games (@biblex_games) 's Twitter Profile Photo

🧵(1/3) “The Altered Well went through multiple iterations before reaching the version you see in the gameplay demo. At first, it was more linear, with some combat and exploration sequences. But after some playtesting, we shifted to a more open, wagon-wheel design.

Bible X Games (@biblex_games) 's Twitter Profile Photo

Gabriel Fuentes 🧵(2/3) "... We wanted players to explore at their own pace, with full freedom to visit locations in any order. Encounters can even be avoided using stealth, and this gives players a stronger sense of agency.

Bible X Games (@biblex_games) 's Twitter Profile Photo

Gabriel Fuentes 🧵(3/3) "... The central well acts as the main landmark, so players always know where to return after completing objectives, while the tendrils or vines placed around the well serve as subtle leading lines to guide them toward each Eon Crystal." -Gabriel Fuentes Gabriel Fuentes

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

Happy #Blocktober everyone! ✏️ Here’s a before-and-after look at one of the levels I worked on for our latest gameplay demo. Can’t wait to share more soon! #LevelDesign #GameDev #Blocktober2025

Bible X Games (@biblex_games) 's Twitter Profile Photo

Here’s a behind-the-scenes look at how we built ancient Capernaum in Gate Zero from the ground up🏗️🧱 Level designer Gabriel Fuentes Gabriel Fuentes shares a bit about the process 👨‍💻 #LevelDesign #GameDesign #GameDev #Blocktober

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

Here’s a quick look at what it takes to build Capernaum, its blockout process, and how it has evolved over the past year. ✏️ Can’t wait to share more about the level design process! #LevelDesign #Blockout #GameDesign #GameDev #Blocktober

Bible X Games (@biblex_games) 's Twitter Profile Photo

This is just the beginning of what awaits in the Eon World. Stay tuned 👀 Watch our gameplay preview for more: youtu.be/EN9bmI0rswA #gamedesign #gamedev #timetravel

Gabriel Fuentes (@gd_fuentes) 's Twitter Profile Photo

Game devs and level designers NEED exposure more than ever. ✏️ I sat down with Edward Labarca | FastForwardMyGame@YT to talk about: • game dev exposure • networking • level design • roadmaps & deadlines • our current projects …and more. If you're trying to grow as a developer, this one’s

Game devs and level designers NEED exposure more than ever. ✏️

I sat down with <a href="/edwardivan_dev/">Edward Labarca | FastForwardMyGame@YT</a>  to talk about:

• game dev exposure
• networking
• level design
• roadmaps &amp; deadlines
• our current projects
…and more.

If you're trying to grow as a developer, this one’s