Julianxd (@fncjulianxd) 's Twitter Profile
Julianxd

@fncjulianxd

I'm Julian, 19, and I love programming innovative things in Verse.
Working with @GoodGamers

ID: 1287008916434571267

linkhttp://Fortnite.com/@fncjulianxd calendar_today25-07-2020 12:57:05

833 Tweet

1,1K Followers

391 Following

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Implemented Verlet integration for rope physics in Scene Graph. It's still kinda cursed but looks cool #CreatedInFortnite #UEFN

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Experimented with Voronoi diagrams after using Delaunay triangulation in my dungeon generator. Another approach to structuring space #VerseLang #CreatedInFortnite #UEFN

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I'm super excited to join Good Gamers! This is going to be an amazing journey, and I'm truly grateful for this incredible opportunity πŸ’›

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Skater vibezzzz!! Updated my bumper car collision component with some new physics for smoother movement #CreatedInFortnite #UEFN #SceneGraph

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Created a maze generator using Depth First Search and solved it with Breadth First Search. Both are common graph algorithms, but have neat use cases in game dev #VerseLang #CreatedInFortnite #UEFN

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Created a flocking simulation using the Boids algorithm and Scene Graph. Each entity reacts locally using simple rules like cohesion, alignment, and separation. A nice way to simulate swarms in games #CreatedInFortnite #UEFN #SceneGraph

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Had an amazing time at #UnrealFest2025 Can’t believe I only joined Good Gamers a few months ago and already got to be part of something this insane. Huge thanks to everyone Good Gamers for the incredible trip and for making me feel so welcome!! πŸ’›

Had an amazing time at #UnrealFest2025
Can’t believe I only joined Good Gamers a few months ago and already got to be part of something this insane.
Huge thanks to everyone <a href="/GoodGamers/">Good Gamers</a> for the incredible trip and for making me feel so welcome!! πŸ’›
Julianxd (@fncjulianxd) 's Twitter Profile Photo

Experiemented with fluid simulation based on the Navier-Stokes equations. The algorithm runs at ~O(nΒ²), with extra cost from iterative solvers, which gets too heavy for Verse at higher resolutions. So I also made a C + SDL version to get smooth results. #CreatedInFortnite #UEFN