Andras Ketzer (@fluidninjalive) 's Twitter Profile
Andras Ketzer

@fluidninjalive

NinjaLIVE is realtime, responsive fluid simulation for Unreal.
Dev @AndrasKetzer. For baking tools, see @FluidNinjaVFX

ID: 1233848792522334214

linkhttp://unrealengine.com/marketplace/fluidninja-live calendar_today29-02-2020 20:17:46

853 Tweet

11,11K Followers

795 Following

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

NinjaLIVE 1.8 released - rivers, landscapes, underwater 4K video: youtu.be/GKbKn7XhL7M Tutorial: youtu.be/UBNjhb4J8I0 #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Snow: driving landscape, volumes and particles with a single ninja actor --- LIVE 1.8.5.5 released 4K video: youtu.be/EJHJl5oLKd4 #FluidNinja #UE5 #realtimeVFX #VFX #gamedev

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

NinjaLIVE 1.8.5.5 released - snow, sand, caustics 4K video: youtu.be/EJHJl5oLKd4 Tutorial: youtu.be/3cBo9pHUXUA #FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

NinjaLIVE 1.9.53 released - heterogeneous volumes, fog, clouds --- landscape aligned --- 1 meter to 100 kilometers --- cross-section based 3D --- Youtube: youtu.be/AUJ8MD7zVGc #FluidNinja #UE5 #realtimeVFX #VFX #gamedev

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Using 2D fluidsim as cross section - to define 3D volume density --- 240 FPS on RTX 3080, 256px vol #FluidNinja #UE5 #realtimeVFX #VFX

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Cloud tests ☁️ --- multilayer, landscape aligned, defined by 2D cross sections --- see HD images at: unrealengine.com/marketplace/en… #FluidNinja #UE5 #realtimeVFX #VFX #gamedev

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Water filling Gaps in Unreal Engine: a long term goas has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha #unrealengine #UE5 #realtimevfx #fluidninja

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja

Andras Ketzer (@fluidninjavfx) 's Twitter Profile Photo

Dark fantasy RPG Mandragora │ Available Now! is released - with baked fluidsim effects made with FluidNinja VFX Tools! #unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg

Andras Ketzer (@fluidninjalive) 's Twitter Profile Photo

Chaos destructibles drive fluidsim: dust & dambreak tests --- FluidNinja LIVE 2.0 pre-alpha #unrealengine #UE5 #realtimevfx #fluidninja

Sen (@sen06233) 's Twitter Profile Photo

Lord of Frenzled Flame(elden ring fan art) i use fluidninja 1.9 to create the main flame result,and ninja works efficient,cheap,produces results. #UE5 #UE4 #UE5Niagara #UnrealEngine #VFX #gamedev #realtimevfx #TechArt #fluidninja