Eric Lengyel (@ericlengyel) 's Twitter Profile
Eric Lengyel

@ericlengyel

• PhD, Computer Science
• Creator of @SlugLibrary, @C4Engine
• Math/gamedev author
• #GeometricAlgebra researcher
• Former Naughty Dog, Apple, Sierra

ID: 197927864

linkhttps://terathon.com/lengyel/ calendar_today02-10-2010 21:22:46

8,8K Tweet

17,17K Followers

229 Following

Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

The mathematical typesetting parts of Radical Pie are now 100% feature complete. I still need to implement the drawing tools and finish a bunch of UI features. Then it'll be time for a beta release. radicalpie.com

Jonathan Blow (@jonathan_blow) 's Twitter Profile Photo

I read this article about software development, which I knew about because I saw Prime reacting to it: notashelf.dev/posts/curse-of… For the most part I think it is fine: a relatively young programmer is doing the healthy work of introspecting on what he should really be doing. But

Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

I decided to downgrade from D3D12 to D3D11 in Radical Pie. D3D12 was overkill for an equation editor that's just rendering text and vector graphics (with Slug). Plus, some older GPUs can run RP just fine, but won't work with D3D12. The core rendering code shrank by 46%.

Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

I wrote a new blog post about something I'm calling the transwedge product. It allows us to fully decompose the geometric product into discrete parts using the primitive operations of the exterior algebra. terathon.com/blog/transwedg…

I wrote a new blog post about something I'm calling the transwedge product. It allows us to fully decompose the geometric product into discrete parts using the primitive operations of the exterior algebra.
terathon.com/blog/transwedg…
Physics Geek (@physicsgeek) 's Twitter Profile Photo

There is a deep, circle jerk rot infesting peer review in particular and academia in general. And I still see people defending both as holy institutions which must not be questioned.

Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

Generalizing to a convex polygon with n vertices, clipping against a single plane can increase the total vertex count by at most one. If you're clipping against a cube, that means the final vertex count is at most n + 6. So if you started with a triangle, then the maximum is 9.

JCGT (@jcgt_announce) 's Twitter Profile Photo

Annika Oehri, Philipp Herholz, and Olga Sorkine-Hornung, Higher Order Continuity for Smooth As-Rigid-As-Possible Shape Modeling jcgt.org/published/0014…

Annika Oehri, Philipp Herholz, and Olga Sorkine-Hornung, Higher Order Continuity for Smooth As-Rigid-As-Possible Shape Modeling
jcgt.org/published/0014…