Ege
@egedq
working on a game engine. immersive sim enjoyer
ID: 1368245627973472257
06-03-2021 17:03:47
312 Tweet
59 Followers
769 Following
Mutantleg Games Jakub Tomšů blender can do those, problem is csg modelling and uv maps. i decided to adopt quake1 bsp format without bsp rendering because there are a lot of level editors that support that asset pipeline