digimbyte πŸ’™ (@digi__byte) 's Twitter Profile
digimbyte πŸ’™

@digi__byte

ID: 1283544463730589696

calendar_today15-07-2020 23:30:31

2,2K Tweet

141 Followers

418 Following

BATTLE HARD (@battle__hard) 's Twitter Profile Photo

Battle Hard Studios was gifted with a small present, it can do almost 69 TOPS for only 15W power. There is much potential with this gift, but will require research into how to best utilize onsite hardware.

Battle Hard Studios was gifted with a small present, it can do almost 69 TOPS for only 15W power. 
There is much potential with this gift, but will require research into how to best utilize onsite hardware.
BATTLE HARD (@battle__hard) 's Twitter Profile Photo

In the future, support for official project is planned with an online editor! What template would you use? Cyberpunk, Fantasy, Retro, Custom?

In the future, support for official project is planned with an online editor!

What template would you use?
Cyberpunk, Fantasy, Retro, Custom?
digimbyte πŸ’™ (@digi__byte) 's Twitter Profile Photo

Looking for some #shader devs to help with zdepth tearing - building something like an imposter in #unity3d for long distance perspective crunching.

digimbyte πŸ’™ (@digi__byte) 's Twitter Profile Photo

This is Wisp she is my mascot for the #WISP Framework a pixel engine and app system inspired by #miku and similar #VOCALOIDε₯½γγ¨ηΉ‹γŒγ‚ŠγŸγ„ #Mascot

This is Wisp
she is my mascot for the 
#WISP Framework
a pixel engine and app system
inspired by #miku  and similar #VOCALOIDε₯½γγ¨ηΉ‹γŒγ‚ŠγŸγ„ 
#Mascot
BATTLE HARD (@battle__hard) 's Twitter Profile Photo

With the plethora of #scams and #hacks on chain, we are investigating ways on ensuring user #security and #recovery without compromising trust.

digimbyte πŸ’™ (@digi__byte) 's Twitter Profile Photo

anyone have a good algorithm for a city mapper? looking at major/minor/alley roads with support for river and coastal. but the slicing and road cleanup is too aggressive or not enough. green are roads here #Unity Unity for Games #gamedev

anyone have a good algorithm for a city mapper?
looking at major/minor/alley roads with support for river and coastal. but the slicing and road cleanup is too aggressive or not enough.
green are roads here 
#Unity <a href="/unitygames/">Unity for Games</a> #gamedev