Yong He (@csyonghe) 's Twitter Profile
Yong He

@csyonghe

ID: 2548501262

linkhttps://csyong.net calendar_today05-06-2014 17:43:31

32 Tweet

161 Followers

11 Following

Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

We've been co-researching shading language and real-time rendering innovation for years. Theresa Foley's recent talk describes the Slang journey from research to production.

Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

(1/5) Shading language and real-time rendering innovation are inextricably tied together. In this new talk, Slang researcher, Yong He, describes the details of new language features in Slang, and how they are used by real-time path tracing researchers. youtu.be/DUOn9ek0bdI

Bart Wronski 🇺🇦🇵🇸 (@bartwronsk) 's Twitter Profile Photo

Some awesome work of my teammates on differentiable shading language, compatible with HLSL, and interoperable with CUDA/Python/PyTorch/C++. developer.nvidia.com/blog/different… This makes ML + graphics *significantly* easier. I'm excited to see what researchers and engineers do with it.:)

NVIDIA AI Developer (@nvidiaaidev) 's Twitter Profile Photo

New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with Massachusetts Institute of Technology (MIT), UC San Diego, & University of Washington. 🧵 1/2 nvda.ws/46H4p14

Marco Salvi (@marcosalvi) 's Twitter Profile Photo

I have been working with machine learning in graphics for a few years now and SLANG.D is the tool I wished I had from the start. Being able to easily sprinkle some gradient descent on your HLSL code & learn from data is invaluable. This is a major milestone for rendering. 🧵1/2

Yong He (@csyonghe) 's Twitter Profile Photo

Bringing autodiff to shaders is a challenging task. It takes years of effort to design the language that integrates differentiation as a first-class citizen, allowing autodiff to work seamlessly with custom types, arbitrary control flow, generics and dynamic dispatch.

Theresa Foley (@tangentvector) 's Twitter Profile Photo

The Slang project is seeking experienced GPU/graphics/AI compiler programmers who want to be part of the development of an ecosystem for AI-powered real-time graphics. My DMs are open.

Markus Kettunen (@nmkettunen) 's Twitter Profile Photo

Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7

Thrilled to announce our work "Conditional Resampled Importance Sampling and ReSTIR" (SIGGRAPH Asia 2023). We extend RIS and ReSTIR into conditional probability spaces, enabling novel forms of sample reuse. 1/7
Khronos Group (@thekhronosgroup) 's Twitter Profile Photo

Khronos has announced the launch of the new Slang™ Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience by NVIDIA. Learn more: khr.io/17f

Khronos has announced the launch of the new Slang™ Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience by <a href="/nvidia/">NVIDIA</a>.

Learn more: khr.io/17f
NVIDIA Developer (@nvidiadeveloper) 's Twitter Profile Photo

🎉Khronos Group launched the Slang Initiative, featuring an #opensource compiler provided by NVIDIA. ➡️ khronos.org/news/press/khr… This initiative aims to enhance GPU shader development by offering advanced language features that improve productivity and portability. Open

🎉<a href="/thekhronosgroup/">Khronos Group</a> launched the Slang Initiative, featuring an #opensource compiler provided by NVIDIA.
 
➡️ khronos.org/news/press/khr…

This initiative aims to enhance GPU shader development by offering advanced language features that improve productivity and portability. 

Open