Yong He
@csyonghe
We've been co-researching shading language and real-time rendering innovation for years. Theresa Foley's recent talk describes the Slang journey from research to production.
Some awesome work of my teammates on differentiable shading language, compatible with HLSL, and interoperable with CUDA/Python/PyTorch/C++. developer.nvidia.com/blog/different… This makes ML + graphics *significantly* easier. I'm excited to see what researchers and engineers do with it.:)
New #NVIDIAResearch paper: SLANG.D: Fast, Modular and Differentiable Shader Programming: shows how a single language serves as a unified platform for real-time, inverse, and differentiable rendering. Collaboration with Massachusetts Institute of Technology (MIT), UC San Diego, & University of Washington. 🧵 1/2 nvda.ws/46H4p14
🎉Khronos Group launched the Slang Initiative, featuring an #opensource compiler provided by NVIDIA. ➡️ khronos.org/news/press/khr… This initiative aims to enhance GPU shader development by offering advanced language features that improve productivity and portability. Open