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CrowdControl

@crowdcontrolnet

We are the first gaming hub for user-generated games!

Our first game is a CCG. Create your own cards with our Card Creator!
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ID: 1187256743077863424

linkhttp://crowdcontrol.network calendar_today24-10-2019 06:37:27

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The oracle of the Mysticism class is the Oracle of Horrors. It reflects the inner demons living inside every spiritual being, it represents those #horrors that are a subconscious certainty, yet those must be suppressed. Going to the Oracle of Horrors is frightening but also

The oracle of the Mysticism class is the Oracle of Horrors. It reflects the inner demons living inside every spiritual being, it represents those #horrors that are a subconscious certainty, yet those must be suppressed. Going to the Oracle of Horrors is frightening but also
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And we conclude the next card cycle with the Oracle of Society! It represents the Culture class, which just like Technology wants to manipulate and control nature, but not in a disruptive, innovative way but rather through the decisions of leaders of a society. Thus cohesion and

And we conclude the next card cycle with the Oracle of Society! It represents the Culture class, which just like Technology wants to manipulate and control nature, but not in a disruptive, innovative way but rather through the decisions of leaders of a society. Thus cohesion and
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Next we will be looking at the Headquarters of each class. The HQ is the first thing you pick in a Draft Challenge. We start with the Culture HQs and the first one is Monument of Valor. It stands for the military and its high valued position in the society. Gameplay wise the

Next we will be looking at the Headquarters of each class. The HQ is the first thing you pick in a Draft Challenge. We start with the Culture HQs and the first one is Monument of Valor. 
It stands for the military and its high valued position in the society. Gameplay wise the
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The next item is the Monument of Freedom! This monument has been erected in the city of Belgorn so the shackles of #oppression and #slavery will never be forgotten. Culture is the fine balance between acting as a collective, obeying to rules, etc. and having the #freedom to

The next item is the Monument of Freedom!
This monument has been erected in the city of Belgorn so the shackles of #oppression and #slavery will never be forgotten. Culture is the fine balance between acting as a collective, obeying to rules, etc. and having the #freedom to
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And the third HQ of the Culture class is: Monument of Prosperity. Where the other 2 HQs represented Military and Freedom, this one represents trade, growth and wealth. A society will always derail in barbarism and despair if its people cannot see that this society is making their

And the third HQ of the Culture class is: Monument of Prosperity. Where the other 2 HQs represented Military and Freedom, this one represents trade, growth and wealth. A society will always derail in barbarism and despair if its people cannot see that this society is making their
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The next round of HQs we are looking at are from the nature class! The Poisonous Flower first seems a bit underwhelming as it makes your creatures suffer. But these creatures come back stronger the next turn and some nature cards interact with suffering and heal, so this card can

The next round of HQs we are looking at are from the nature class!
The Poisonous Flower first seems a bit underwhelming as it makes your creatures suffer. But these creatures come back stronger the next turn and some nature cards interact with suffering and heal, so this card can
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The next HQ of the Nature class is the Strange Tree. It represents a very different part of nature in comparison to the last HQ the Poisonous Flower. Both are plants though, but now it is about interacting with Landscapes and growing your mana base. This leads to the player being

The next HQ of the Nature class is the Strange Tree. It represents a very different part of nature in comparison to the last HQ the Poisonous Flower. Both are plants though, but now it is about interacting with Landscapes and growing your mana base. This leads to the player being
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And the last HQ of the Nature class is the Beast Pit. This represents the other side of typical nature combos. Nature is a lot about growth and ramping #mana production, so you need something to spend your mana on, this is one of those cards and it spawns quite strong 3/3 beasts,

And the last HQ of the Nature class is the Beast Pit. This represents the other side of typical nature combos. Nature is a lot about growth and ramping #mana production, so you need something to spend your mana on, this is one of those cards and it spawns quite strong 3/3 beasts,
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We are finished with the Nature and Culture HQs, so next up is Technology HQs! We start with the Experimental Combustor, which represents the constant drive for disruption and innovation of the Technology class. Like Mysticism the Technology class wants to manipulate and change

We are finished with the Nature and Culture HQs, so next up is Technology HQs!
We start with the Experimental Combustor, which represents the constant drive for disruption and innovation of the Technology class. Like Mysticism the Technology class wants to manipulate and change
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Another HQ for Technology is the Powerstone Printer. Just like the Experimental Combustor this plays into combos with places, OnConstruction, Dismantle and similar effects. However this is another piece of possible combos, by giving a powerstone each turn. It is much more

Another HQ for Technology is the Powerstone Printer. Just like the Experimental Combustor this plays into combos with places, OnConstruction, Dismantle and similar effects. However this is another piece of possible combos, by giving a powerstone each turn. It is much more
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The third and final HQ for #Technology. Bot Foundry is quite simple, it spawns Bots if you spend #Mana. It synergizes with typical places of the Technology class which increase your production. Producing bots and other variations of constant value stream is a typical trait in

The third and final HQ for #Technology. Bot Foundry is quite simple, it spawns Bots if you spend #Mana. It synergizes with typical places of the Technology class which increase your production. 
Producing bots and other variations of constant value stream is a typical trait in
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And last but certainly not least we look at the Mysticsm HQs. Mysticsm revolves around a few core topics like death, afterlife, enlightenment, spiritual ascension, willpower and inner energy. The Pond of Awakening certainly plays into the role of #enlightenment and #spiritual

And last but certainly not least we look at the Mysticsm HQs. Mysticsm revolves around a few core topics like death, afterlife, enlightenment, spiritual ascension, willpower and inner energy. The Pond of Awakening certainly plays into the role of #enlightenment and #spiritual
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Defiled Graveyard should be thematically quite clear. It is the home of the undead and that means skeletons, zombies, restless souls still bound to this plane of existence. Unsurprisingly the Defiled Graveyard can resurrect dead entities. Gameplay wise this comes with a discard

Defiled Graveyard should be thematically quite clear. It is the home of the undead and that means skeletons, zombies, restless souls still bound to this plane of existence. Unsurprisingly the Defiled Graveyard can resurrect dead entities.
Gameplay wise this comes with a discard
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Aaand the last HQ of the Mysticism class. Queen of Spirits represents another part of afterlife but in contrast to slimy ghouls and undead skeletons this is certainly a more glorious representative. The spirits are eternal and what remains of life even if the body has decayed.

Aaand the last HQ of the Mysticism class. Queen of Spirits represents another part of afterlife but in contrast to slimy ghouls and undead skeletons this is certainly a more glorious representative. The spirits are eternal and what remains of life even if the body has decayed.
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Donโ€™t miss this one! ๐Ÿ‘‡
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Next we are looking at a few spells from the Mysticism class, first is Against all odds and this one draws you 2 cards (4 insight = 1 card draw). -- "Some situations are dire, some are hopeless, but sitting in a dark cavern with a serpent swimming around your boat it is against

Next we are looking at a few spells from the Mysticism class, first is Against all odds and this one draws you 2 cards (4 insight = 1 card draw).
--
"Some situations are dire, some are hopeless, but sitting in a dark cavern with a serpent swimming around your boat it is against
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The next Mysticism spell is "Ancient Wisdom", it is the little brother of Against all Odds and draws 1 card for 1 mana. This means it just replaces itself but still can be quite useful if you want to trigger channel abilities without decreasing your cards in hand. -- Juice

The next Mysticism spell is "Ancient Wisdom", it is the little brother of Against all Odds and draws 1 card for 1 mana. This means it just replaces itself but still can be quite useful if you want to trigger channel abilities without decreasing your cards in hand.
--
Juice
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The next Mysticism Spell is "Arcane Blast". It deals 3 damage directly to an opponent's entity. -- "Hits like a train" crowdcontrol.network/#/cardview/856

The next Mysticism Spell is "Arcane Blast". It deals 3 damage directly to an opponent's entity. 
--
"Hits like a train"
crowdcontrol.network/#/cardview/856
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Next Arcane spell is "Arcane Orb" which is similar to Arcane Blast but hits more targets, however those are random! -- "A giant orb of concentrated energy is flying towards us!" crowdcontrol.network/#/cardview/863

Next Arcane spell is "Arcane Orb" which is similar to Arcane Blast but hits more targets, however those are random!
--
"A giant orb of concentrated energy is flying towards us!"
crowdcontrol.network/#/cardview/863