Anoop Ravi Thomas (@createthematrix) 's Twitter Profile
Anoop Ravi Thomas

@createthematrix

Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys. All tweets are personal opinions.

ID: 712528052924841984

linkhttp://createthematrix.blogspot.com calendar_today23-03-2016 06:35:00

1,1K Tweet

2,2K Followers

181 Following

Anoop Ravi Thomas (@createthematrix) 's Twitter Profile Photo

Made use of DS4 windows (thanks Panos Karabelas) for ps4 controller to be treated as Xbox controller so XInput and Gainput can use it. So much nice to use gsmepad instead of mouse for free can traversal. Also added way to change projection on gamepad to really zoom in/out

Anoop Ravi Thomas (@createthematrix) 's Twitter Profile Photo

Implemented cube map sampling on the CPU based on gamedev.net/forums/topic/6… .Hooked up a reflection vector from the mesh to this and results look nice. Will now implement rest of the PBR shading method only for indirect spec

Anoop Ravi Thomas (@createthematrix) 's Twitter Profile Photo

Reminder that cube map memory layout is slice0 [mip0, mip1 .....], slice 1 [mip0, mip1 ...] .... and not mip0 [slice0, slice1 .....], mip 1 [slice0, slice1 ...]

Anoop Ravi Thomas (@createthematrix) 's Twitter Profile Photo

CPU path tracer update: Implemented simple PBR env lighting with rest of materials. Need to improve cube map sampling, use Disney Bsdf, load more complex scenes and do the same on the GPU. Will upload video later.

CPU path tracer update: Implemented simple PBR env lighting with rest of materials. Need to improve cube map sampling, use Disney Bsdf, load more complex scenes and do the same on the GPU. Will upload video later.
Anoop Ravi Thomas (@createthematrix) 's Twitter Profile Photo

bilinear filtering a cube map question: normally we sample a 2x2 on a face (or edge) and apply weights. What happens in the corner of a cube? 2 of the neighbors points to the same pixel right? do we treat it as a triangle and use bilinear weights as barycentric coordinates ?

Rockstar Games (@rockstargames) 's Twitter Profile Photo

Grand Theft Auto V on PC is getting a free upgrade on March 4 with features previously only available in the PS5 and Xbox Series X|S versions of GTA Online. This upgrade also includes improved graphics options, faster loading times, and more: rsg.ms/32250e5

Grand Theft Auto V on PC is getting a free upgrade on March 4 with features previously only available in the PS5 and Xbox Series X|S versions of GTA Online.
 
This upgrade also includes improved graphics options, faster loading times, and more: rsg.ms/32250e5