Bence Blazer (@benjoe93) 's Twitter Profile
Bence Blazer

@benjoe93

Technical Artist @ Studio Gobo | prev. Free Radical Design

ID: 155932856

linkhttps://linktr.ee/benjoe calendar_today15-06-2010 15:07:19

79 Tweet

116 Followers

470 Following

Dannie Carlone (@corgiboltz) 's Twitter Profile Photo

First of many to come. Starting a new simple but fun series. Sharing some of my process for sculpting. Going to try and do one or two a week. #zbrush #environmentart

First of many to come. Starting a new simple but fun series. Sharing some of my process for sculpting. Going to try and do one or two a week. 

 #zbrush #environmentart
Dannie Carlone (@corgiboltz) 's Twitter Profile Photo

Vol 2 of Zbrush: Tricks. Tips. Process. In this little breakdown, I go over how I sculpt wood for games. Happy Sculpting! 💻🖱️ #zbrush #environmentart #tutorial

Vol 2 of Zbrush: Tricks. Tips. Process.
In this little breakdown, I go over how I sculpt wood for games.  Happy Sculpting! 💻🖱️
#zbrush #environmentart #tutorial
Dannie Carlone (@corgiboltz) 's Twitter Profile Photo

VOL 3: How To Tile In Zbrush. In this breakdown, I go over how to tile meshes in ZBrush when authoring tileable textures. Happy Sculpting! #zbrush #environmentart

VOL 3: How To Tile In Zbrush.
In this breakdown, I go over how to tile meshes in ZBrush when authoring tileable textures.

Happy Sculpting!
#zbrush #environmentart
Bence Blazer (@benjoe93) 's Twitter Profile Photo

Wrote a breakdown about my latest scene for 80LV. I hope you're gonna like it! 80.lv/articles/recre… #3d #3dmodelling #art #design #3dart #cgi #3dmodel #gameart #digitalart #render #unrealengine #ue4 Epic Games Store 80 LEVEL #videogameenvironment #environmentart #ue4 #gamedev

Bence Blazer (@benjoe93) 's Twitter Profile Photo

I've just posted my #UnrealEngine5 hologram material and #VFX study on #artstation! Check it out! artstation.com/artwork/X16nPn

Ghislain Girardot (@ghislaingir) 's Twitter Profile Photo

#UnrealEngine5 #UE5 #gamedev #realtimeVFX 🥳It's out!!! youtu.be/O2BLqPK5SLg Here's a 30min-long demo of my custom waterfall generation tool, PLUS almost 1h30 of a thorough technical breakdown and tips & tricks on all the cool UE features that allowed me to build this!

Fear the Phantom (game in bio) (@phantom_thegame) 's Twitter Profile Photo

People keep saying that you should write code that is self explanatory instead of using comments. Do you think this is better than using comments?

People keep saying that you should write code that is self explanatory instead of using comments.

Do you think this is better than using comments?
Michael vicente - Orb (@orb_3d) 's Twitter Profile Photo

I still don't understand this, it's the most annoying thing ever. Can we revert back to just having the info on the center and remove this annoying smart rescale? Like.....just revert this crap Art Station

Kieran Elliot Riley (@kieraneriley) 's Twitter Profile Photo

It is #PortfolioDay once again! Hey I'm Kieran, a 3D Environment/Prop/Material artist living in Nottingham, UK! Check out my full Portfolio here: artstation.com/kieraneriley

It is #PortfolioDay once again! 

Hey I'm Kieran, a 3D Environment/Prop/Material artist living in Nottingham, UK! 

Check out my full Portfolio here: artstation.com/kieraneriley
Gray Zone Warfare 🌧️ #WindsOfWar Approaches (@grayzonewarfare) 's Twitter Profile Photo

🎆#GrayZoneWarfare Early Access Giveaway🎆 To celebrate our upcoming Early Access launch on April 30th, we're giving away 10 Steam keys! Get into the action: ✅ Follow us on X 🔄 Like & Retweet 💬 Comment & Tag a Squad Mate! #️⃣ Use #GZW We will announce the winners tomorrow.

Kristóf Morva 👾 (@kristofmorva) 's Twitter Profile Photo

Another sneaky undocumented feature I have made for UE 5.4 is searching shortcuts by their bound keys (with the KeyBinding="Escape" format), so if you know you wanna rebind "Escape", but don't know how the action is named, now you can find it! ⌨

Another sneaky undocumented feature I have made for UE 5.4 is searching shortcuts by their bound keys (with the KeyBinding="Escape" format), so if you know you wanna rebind "Escape", but don't know how the action is named, now you can find it! ⌨