Ariorick - games and experiments (@ariorickgames) 's Twitter Profile
Ariorick - games and experiments

@ariorickgames

I make random games and experiments for fun with #GodotEngine

ID: 1609825531754872832

linkhttps://ariorick.itch.io/ calendar_today02-01-2023 08:15:18

296 Tweet

117 Followers

124 Following

Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

Currently working on a halloween dating game with 4 friends and we're also living in the same house! It's a dream come true We have a 2D artist, a 3D artist, a writer and a motion designer. I'm still the only one coding though, so it'll be A LOT of work putting it all together

Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

Added animated characters from an asset pack as a placeholder and to get some practice. Godot makes everything incredibly easy, btw! Use gltf2 #madewithgodot #IndieGameDev

Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

It's still a little empty, but it looks so much cooler with colors and outlines! Can't wait for our real 3d characters #gamedev #madewithgodot #indiegame

Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

We've done a lot (art, systems, dialogs), but we're kind of losing our motivation... Please 💖 LIKE, 🔁 RT and 💬 REPLY if you want to see this game done! And don't forget to follow to see updates - we really need you! #indiegame #gamedev #madeWithGodot #screenshotSaturday

Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

GOD DAMN Elden Ring is beautiful! I've opened it to play the dlc, and turns out I left it on one of the most beautiful views – on the academy. Lost my mind instantly 🤯

GOD DAMN Elden Ring is beautiful! I've opened it to play the dlc, and turns out I left it on one of the most beautiful views – on the academy. Lost my mind instantly 🤯
Ariorick - games and experiments (@ariorickgames) 's Twitter Profile Photo

I wish there was some tool for 2D animation based on Godot Engine systems, so it would effortlessly integrate with each other. Cause right now your only options are spritesheets or compiling godot with Spine