Albus Vertex (@albusvertex) 's Twitter Profile
Albus Vertex

@albusvertex

Indie GameDev - Tech Artist
bsky.app/profile/albusv…

ID: 57697420

calendar_today17-07-2009 17:11:34

93 Tweet

235 Followers

856 Following

Thomas Iché (@peeweekvfx) 's Twitter Profile Photo

Hey! Just sayin', but Aras Pranckevičius 🇺🇦🇱🇹 hosts a super neat and cozy #gamedev #Mastodon instance where people who have 8 bucks can spare it into something else than being verified :) mastodon.gamedev.place

Freya Holmér (@freyaholmer) 's Twitter Profile Photo

The Continuity of Splines is now on YouTube!! it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤ ❱ youtu.be/jvPPXbo87ds

OFavrel (@favrelo) 's Twitter Profile Photo

Just made a quick breakdown showing the different layers/component of the 6-way lighting explosion #vfx done with #vfxgraph in Unity: vimeo.com/791707601 Might make a in-depth breakdown if some people are interested.

TUATARA (@tuatara_games) 's Twitter Profile Photo

Starting the year with hot tips and tricks, first looking at various ways we can remap data to influence visuals! Here's a VFX classic, eroding a texture. #realtimeVFX #UnrealEngine #gamedev

Mathieu (@the_f_key) 's Twitter Profile Photo

Very nice short video by Keijiro Takahashi about using #ShaderGraph to create a custom procedural local volumetric fog in #HDRP, in #Unity3d 22.2 (English subtitles available) youtu.be/5ouHEAYxKl8

Alamin (@iam_chonchol) 's Twitter Profile Photo

Midjourney was replacing Photoshop. But not anymore. Photoshop introduced Generative AI and It's insanely powerful 🤯 16 Photoshop AI examples to 10x your design game. ( Part -2 )

Cedric Babouche (@cedric_babouche) 's Twitter Profile Photo

It's now officially been two weeks since we launched Dordogne. We want to thank everyone for playing and supporting our game!! The amount of love the game has received is staggering, and we're so grateful. Here's a big thank you a from Mimi #indiegame #madewithunity #watercolor

martin grasser (@martingrasser) 's Twitter Profile Photo

Today we say goodbye to this great blue bird This logo was designed in 2012 by a team of three. Todd Waterbury, Angy Che and myself, The logo was designed to be simple, balanced, and legible at very small sizes, almost like a lowercase "e", a 🧵

Today we say goodbye to this great blue bird

This logo was designed in 2012 by a team of three.  <a href="/toddwaterbury/">Todd Waterbury</a>, <a href="/angyche/">Angy Che</a> and myself,

The logo was designed to be simple, balanced, and legible at very small sizes, almost like a lowercase "e", a 🧵
Géraud Zucchini (@drgeraud) 's Twitter Profile Photo

📢 After months working on our game, the STEAM PAGE IS HERE 📢 Master your luck and chase the sun deep into the dungeon of SOL CESTO, a tactical and frenetic roguelite ☘ Coming in 2024. Wishlist Sol Cesto now on Steam! Please share the news to help our small team 🙏

Doot 🌲☀️ Wishlist Kabuto Park 🌸🪲 (@doot_dodo) 's Twitter Profile Photo

✨🏡🚲 Minami Lane is OUT NOW! 🌸🦝🎉 🏡 Build and customize your street 🎯Complete objectives & maximize happiness 🦝 Find Tanukis and pet cats ! This is my second game as an #indiedev and I'm so happy to have worked with blibloop 🌻, @NamedZak and Wholesome Games on it 💖

Bastien G. 🕵️ The Operator (@bastienre4) 's Twitter Profile Photo

🕵️‍♂️ Dive into the conspiracy-fueled mysteries with The Operator! 🔎 This immersive narrative-driven adventure invites you to join the FDI as an Operator and help field agents solve intricate cases. ✨ Wishlist on Steam and stay tuned! #IndieGame #madewithunity #FutureGamesShow

Albus Vertex (@albusvertex) 's Twitter Profile Photo

Inspired by the recent work of SpaghetMeNot here is my version. I trace the texture onto a 3D plane surface. Then, I use another surface to project the flat mesh onto it. Same idea as the « detail mesh » from Houdini’s game dev tools presented by Paul Ambrosiussen few years ago.

SpaghetMeNot (@spaghetmen0t) 's Twitter Profile Photo

I think I'm nearing the end of the mask➡️mesh node refactor: - Works on any 3d surface - Allows overlapping UVs - Much faster than my previous triangle-based approach #b3d #geometrynodes

Doot 🌲☀️ Wishlist Kabuto Park 🌸🪲 (@doot_dodo) 's Twitter Profile Photo

Today is my indie dev 1st anniversary 🎂🎉 I started my journey on May 15th 2023, exactly one year ago! Everything worked out quite differently that what I expected, in a very good way. Thanks a lot to everyone who contributed to this great first year, I love you a lot 💖

Today is my indie dev 1st anniversary 🎂🎉

I started my journey on May 15th 2023, exactly one year ago! Everything worked out quite differently that what I expected, in a very good way. Thanks a lot to everyone who contributed to this great first year, I love you a lot 💖
Woum - Kitty's Last Adventure (@woum_dev) 's Twitter Profile Photo

🚨 Tomorrow at this time, my second game Kitty's Last Adventure launches in Early Access! 🐾 After a year of: doubt, rework, feedback, success, failure, and learning... But! The game is finally ready to be played (and yeah, it’s fun 😎)

Albus Vertex (@albusvertex) 's Twitter Profile Photo

Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d

Albus Vertex (@albusvertex) 's Twitter Profile Photo

Here's an update on my Jacobi Solver. I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer #gamedev #techart #computeshaders #unity3d

Albus Vertex (@albusvertex) 's Twitter Profile Photo

My Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!🌟 The quadtree structure is visible through the diffusion, as it's dependent on the resolution. Will try to limit this by tweaking some parameters #gamedev #techart #computeshaders #unity3d