Thomas Biskup (@adom_dev) 's Twitter Profile
Thomas Biskup

@adom_dev

Created by Thomas Biskup in 1994, ADOM is one of the most successful roguelikes ever created – boasting a brilliant mix of story, RPG combat, and exploration.

ID: 1073392830

linkhttp://www.adom.de/steam calendar_today09-01-2013 10:28:20

3,3K Tweet

2,2K Followers

2,2K Following

Roguelike Celebration (@roguelike_con) 's Twitter Profile Photo

A new run is starting - we're spinning up for another virtual Roguelike Celebration this fall! Call for Proposals soon - and if you're interested in volunteering, let us know!

Roguelike Celebration (@roguelike_con) 's Twitter Profile Photo

Some specific things we'd like help with: - Social media and community outreach - Virtual social space development - Physical event planning for 2023 Email us (it's on our website) or DM!

FormulaProc (@formulaproc) 's Twitter Profile Photo

2022 Reveal Day continues with Queenscape Motorsports 🇩🇪. The new cars of the team who almost won the 2021 drivers tournament feature a complete facelift thanks to their new tournament sponsor: Team ADOM. Bring in the ChAoS! #F1

FormulaProc (@formulaproc) 's Twitter Profile Photo

Team ADOM GmbH, led by Thomas Biskup, is the indie development group behind "Ultimate ADOM", the sequel to the groundbreaking #roguelike Ancient Domains of Mystery. Check the game at ultimate-adom.com

Team ADOM GmbH, led by <a href="/adom_dev/">Thomas Biskup</a>, is the indie development group behind "Ultimate ADOM", the sequel to the groundbreaking #roguelike Ancient Domains of Mystery. Check the game at ultimate-adom.com
Slashie (@slashie_) 's Twitter Profile Photo

Here's the first-ever recorded gameplay of "Grog" the brand new traditional #roguelike by Thomas Biskup. This is a traditional roguelike to the bone, with some legit intense moments of despair, a rollercoaster of emotions. Check it out! youtube.com/watch?v=ql1qbr…

Here's the first-ever recorded gameplay of "Grog" the brand new traditional #roguelike by <a href="/adom_dev/">Thomas Biskup</a>. This is a traditional roguelike to the bone, with some legit intense moments of despair, a rollercoaster of emotions. Check it out! youtube.com/watch?v=ql1qbr…
Slashie (@slashie_) 's Twitter Profile Photo

Grog was born in 2018, Thomas was inspired to create it while playing rogue and some other very traditional roguelikes during the Roguelike Celebration in San Francisco. We were using real terminals connecting to a PDP-11. He fell in love with the charming simplicity of these games.

Grog was born in 2018, Thomas was inspired to create it while playing rogue and some other very traditional roguelikes during the <a href="/roguelike_con/">Roguelike Celebration</a> in San Francisco. We were using real terminals connecting to a PDP-11. He fell in love with the charming simplicity of these games.
Slashie (@slashie_) 's Twitter Profile Photo

Roguelike Celebration Thomas started working on the game at his hotel, after the event, just trying to see how much of his idea of a game carrying the "simplicity and purity" of these games could be done on it for 7 days. I was probably trying to convince him to do a 7DRL here.

<a href="/roguelike_con/">Roguelike Celebration</a> Thomas started working on the game at his hotel, after the event, just trying to see how much of his idea of a game carrying the "simplicity and purity" of these games could be done on it for 7 days. I was probably trying to convince him to do a 7DRL here.
Slashie (@slashie_) 's Twitter Profile Photo

After this initial push, I believe he went on to all the work in Ultimate ADOM and his many other occupations; it wasn't until next year's roguelikecel that he let me know there had been some progress on it, and he even intended to release a version of it before the event started

Slashie (@slashie_) 's Twitter Profile Photo

It was only until early 2022 that development was resumed. All the core aspects he set to do from the beginning are present in the current version: a small level count with a couple new monsters and a kind of special feature introduced on each.

It was only until early 2022 that development was resumed. All the core aspects he set to do from the beginning are present in the current version: a small level count with a couple new monsters and a kind of special feature introduced on each.
Slashie (@slashie_) 's Twitter Profile Photo

From the beginning, this was a project that was meant to be more relaxed (and personal!) than the development of ADOM and uADOM. I hope you can enjoy it... get it now at roguelike.games/grog/ :)

Thomas Biskup (@adom_dev) 's Twitter Profile Photo

BTW I released a tiny hobby project: Grog - a homage to the original Rogue on a PDP-11. #indiedev #gamedev #roguelike #grog roguelike.games/grog

Noclip (@noclipvideo) 's Twitter Profile Photo

🚨 ANNOUNCEMENT ⛏️ We're making a full Dwarf Fortress Documentary and filming at Bay 12 Games next week as they launch the game on Steam - 20 years after they first struck ground. Blog: patreon.com/posts/75222989

🚨 ANNOUNCEMENT ⛏️

We're making a full Dwarf Fortress Documentary and filming at <a href="/Bay12Games/">Bay 12 Games</a> next week as they launch the game on Steam - 20 years after they first struck ground.

Blog: patreon.com/posts/75222989
Kitfox Games 🦊 (@kitfoxgames) 's Twitter Profile Photo

The Dwarf Fortress Steam Edition OST is out now! 🎶 Featuring music by Dabu @simonswerwer and Águeda Macias Youtube: bit.ly/3OPTF8s Spotify: spoti.fi/3FkqZ44 Apple Music: apple.co/3uhvYwc Bandcamp: bit.ly/3Vo5sgN

The Dwarf Fortress Steam Edition OST is out now! 🎶 Featuring music by <a href="/chefdabu/">Dabu</a> @simonswerwer and <a href="/thegambageek/">Águeda Macias</a> 

Youtube: bit.ly/3OPTF8s
Spotify: spoti.fi/3FkqZ44
Apple Music: apple.co/3uhvYwc
Bandcamp: bit.ly/3Vo5sgN