Elliot Gray (@elliotgraytho) 's Twitter Profile
Elliot Gray

@elliotgraytho

Senior Gameplay Engineer @SHGames. Prev Submerged: Hidden Depths w/ @uppercutgames. Built UIWS and UIPF. My Site: egray.io Opinions my own

ID: 798679744967389184

linkhttp://egray.io calendar_today16-11-2016 00:11:04

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Elliot Gray (@elliotgraytho) 's Twitter Profile Photo

Fake oners are a blight on cinema. We should make it illegal to put a oner in a movie with ‘hidden’ cuts. Everyone can tell. Do it for real or straight to jail ya cowards. If you can hide a cut in a frame that frame is trash and you’re trash and your film is trash.

Wouter Weynants (@wweynants) 's Twitter Profile Photo

WIP update on my PCG Geometry Decals 👇 • UV mapping • Vertex displacement • Normals • Static mesh baking (Editor Utility) • Landscape‑conforming stamping Would you use this workflow in production? #UnrealEngine #PCG #ProceduralContentGeneration

Shinobi602 (@shinobi602) 's Twitter Profile Photo

Bluepoint Games is getting closed down, per Bloomberg ➡️ bsky.app/profile/jasons… Sony acquired the studio just 5 years ago

Bluepoint Games is getting closed down, per Bloomberg

➡️ bsky.app/profile/jasons…

Sony acquired the studio just 5 years ago
Elliot Gray (@elliotgraytho) 's Twitter Profile Photo

Sick! Impressive when static but “we extend pre-computing a neural irradiance volume … by introducing new inputs to the model, e.g. the current position of the moving emitters. We train the irradiance field while randomly sampling the variable scene parameter” is a real mic drop