Sergey Klimenko (@eizenhorn91) 's Twitter Profile
Sergey Klimenko

@eizenhorn91

CTO and Lead Developer at Door 407, DOTS and graphic programming fan.

ID: 2794422676

linkhttp://door407.com calendar_today30-09-2014 11:51:42

660 Tweet

202 Takipçi

238 Takip Edilen

Unity for Games (@unitygames) 's Twitter Profile Photo

Now an update on UI Toolkit 🛠️ In the next Tech Stream (2022.2), UI Toolkit will reach parity with IMGUI for extending the Editor to help you build more tools. Check out the new Editor Design System: on.unity.com/3fhoYvu and the UI Toolkit session to learn more. #Unite2022

Unity for Games (@unitygames) 's Twitter Profile Photo

Speaking of the Editor, we’re focused on bringing URP to parity with our Built-in Render Pipeline. To see how URP is empowering studios, check out Pentiment, Obsidian's historical themed game releasing on November 15th 🤩 More on URP: on.unity.com/3W5nvJc #Unite2022

Unity for Games (@unitygames) 's Twitter Profile Photo

⭐ Remember our flagship demo Enemies? We made several improvements to the Digital Human package and the new version is now available on GitHub: on.unity.com/3sElndV Next is bringing digital humans to life and making them practical for games. #Unite2022

Sergey Klimenko (@eizenhorn91) 's Twitter Profile Photo

Nice thing, curious about their approach, but feels like they just do vert function perspective transformation based on camera distance with interpolation all in their background environment shaders vertex function, as I see that as fastest solution here🤔

Unity for Games (@unitygames) 's Twitter Profile Photo

Time Ghost, our latest high-end demo, has just premiered at #Unite2024 in Barcelona. This real-time cinematic, made with Unity 6, showcases the engine's latest advancements in visual quality, and a practical use of AI-based workflows. Watch it now: youtu.be/o1JIK5W3DRU

Time Ghost, our latest high-end demo, has just premiered at #Unite2024 in Barcelona. This real-time cinematic, made with Unity 6, showcases the engine's latest advancements in visual quality, and a practical use of AI-based workflows.

Watch it now: youtu.be/o1JIK5W3DRU
OFavrel (@favrelo) 's Twitter Profile Photo

Hey! I'm super excited to share that with today's #unity6 launch, we’re also dropping a new #vfxgraph learning sample. 🎉 It's been a blast putting this together and I hope it helps you dive into VFX Graph one attribute at a time. #vfx #unity3d #gamedev

Dennis Gustafsson (@voxagonlabs) 's Twitter Profile Photo

I finally got graph coloring working properly in the solver with good performance. Now large piles can be solved on multiple threads in deterministic order. It really helps with stability. Big thanks to Erin Catto pointing me in the right direction!

Unity for Games (@unitygames) 's Twitter Profile Photo

🎮 Door 407's Diplomacy Is Not An Option, puts game creation in your hands with its Map Editor! Lead writer Daniel Kiselev shares insights on replayability & UGC’s role in strategy gaming. Watch now: on.unity.com/4jAXJHi #GameCreation #MapEditor #madewithunity

🎮 <a href="/Door407/">Door 407</a>'s Diplomacy Is Not An Option, puts game creation in your hands with its Map Editor! Lead writer Daniel Kiselev shares insights on replayability &amp; UGC’s role in strategy gaming. 

Watch now: on.unity.com/4jAXJHi 

#GameCreation #MapEditor #madewithunity
Teortaxes▶️ (DeepSeek 推特🐋铁粉 2023 – ∞) (@teortaxestex) 's Twitter Profile Photo

Impressive flex from the University of Utah: Augmented Vertex Block Descent (AVBD) «Vertex Block Descent is a fast physics-based simulation method that is unconditionally stable, highly parallelizable, and capable of converging to the implicit Euler solution»

JetBrains Rider (@jetbrainsrider) 's Twitter Profile Photo

Rider 2025.2 is shaping up to be a great release for game developers 🎮 Latest example: the new Frame Viewer opens RenderDoc traces directly in your IDE. Debug Unity shaders at source level, set breakpoints, inspect pixels... All without leaving Rider! Available in the EAP 6

Rider 2025.2 is shaping up to be a great release for game developers 🎮 
Latest example: the new Frame Viewer opens RenderDoc traces directly in your IDE. Debug <a href="/unity/">Unity</a> shaders at source level, set breakpoints, inspect pixels... All without leaving Rider!

Available in the EAP 6
Sergey Klimenko (@eizenhorn91) 's Twitter Profile Photo

Happy New Year all! It’s been silent here I would say, BUT I promise this year you’ll see navigation 2.0 at already shown animation 2.0 scale and performance!😄(and something, something about something multiplayer something😄)

Happy New Year all! It’s been silent here I would say, BUT I promise this year you’ll see navigation 2.0 at already shown animation 2.0 scale and performance!😄(and something, something about something multiplayer something😄)