Here is an old eye analysis I did a few years ago. I was deep into learning about human eye muscles and how we can get a fleshy feel around the eye mask area.
Animating ropes has been the most challenging task of my career!
The amazing character animation is done by Dragana Mandic. I was responsible for the rope animation.
ropes are a 3d animators' worst nightmare i think lol
they never quiiiiiite do what you need them to and the geo is probably gonna warp in weird places
Sometimes, I like to work in a layered fashion, starting with the most important and biggest movements in the shot.
For the Margo escaping shot, it’s the translation and rotation of the body core through space. From there, we can add more layers to enhance the performance.
I want to thank the talented Ehsan for this wonderful piece of animation that I have decided to use as a study tool in my journey through animation, which I started last year...
Video reference is crucial for all animators, even professionals. There’s always something interesting to discover in the reference, and iterating on it is also quick.
Had a ton of fun animating this shot!
Huge thanks to Josiah Massingill for his valuable feedbacks, and to Assiala Jousse for the amazing video reference—she’s incredible!