Dylan Browne (@dylserx) 's Twitter Profile
Dylan Browne

@dylserx

#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, worked Mill Film, Mr.X & RSP in Light, Model & lookdev
He / Him, opinions are my own

ID: 15012103

linkhttp://linktr.ee/dylanbrowne calendar_today05-06-2008 00:08:29

18,18K Tweet

9,9K Followers

1,1K Following

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Enjoying pushing this to the absolute maxumum, could use more VRAM haha. 10 Million plus 20 million poly trees Nanite Voxelization at distance Megalights Directional Light RT Culling off, every tree is traced for lumen and shadows real-time in editor #UE5 #UnrealEngine #GameDev

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A few peoplw asked for a breakdown so here's a quick one I put together! youtube.com/watch?v=lod6bo… #UE5 #UnrealEngine #GameDev #Cinematic #EnvironmentArt #PCG #Nanite

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First pass of Enterprise texturing done, once again going for the First Contact look vs the later early CGI looks. #StarTrek #3D #Houdini #SciFi

Dylan Browne (@dylserx) 's Twitter Profile Photo

Progress on the shot, sitting at ~2 mins a frame in Karma XPU at 2k, Shield needs more work, needs to be slower to fade, on to tractor beams! #SciFi #StarTrek #Houdini

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Progress on the shot, a few niceties i want to get in still before final renders, damage around the base of the explosions, some extra debris. #StarTrek #Houdini #Karma #SciFi #VFX

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So recently Liam Wedge published a great rundown of how he reverse engineered a way to import Nanite Assemblies into UE5-Main! which Obviously I had to try. liamwedge.artstation.com/blog/mpygZ/nan… #UnrealEngine #UE5 #GameDev