Peter Thoman (@durante_pt) 's Twitter Profile
Peter Thoman

@durante_pt

ID: 801081633084440576

calendar_today22-11-2016 15:15:19

97 Tweet

1,1K Followers

0 Following

Peter Thoman (@durante_pt) 's Twitter Profile Photo

The huge free #YsVIII patch we've been working on was just released, and we announced that we're porting #TrailsofColdSteelIII to PC for NISAmerica. Reddit AMA is live *now* here: reddit.com/r/Games/commen…

Peter Thoman (@durante_pt) 's Twitter Profile Photo

I made a video presentation for IWOCL 2020 about using #vulkan raytracing for room response simulation. It's now available here: youtu.be/Rp-XCgkc1-0

Peter Thoman (@durante_pt) 's Twitter Profile Photo

In some quick tests, #P4G PC seems to run significantly better through #DXVK than natively: abload.de/img/p4g_2020_0… abload.de/img/p4g_2020_0…

Peter Thoman (@durante_pt) 's Twitter Profile Photo

Here's my once-a-year-or-so tweet about something not gaming-related. I recently presented Sylkan, our SYCL on Vulkan prototype. If you are interested in GPU computing, then watch it here: youtube.com/watch?v=FcWc1n…

David Szymanski (@duskdev) 's Twitter Profile Photo

Apparently the "Steam shouldn't have reviews" narrative is making its way through indie twitter again so I want to again reiterate how damaging this would be for a lot of developers.

Peter Thoman (@durante_pt) 's Twitter Profile Photo

PH3 has a blog now! Very 90s. The first post is about asset compression and packaging, and the tradeoffs between storage space, hot and cold loading times, and caching. ph3at.github.io/posts/Asset-Co…

Peter Thoman (@durante_pt) 's Twitter Profile Photo

I wrote a blog post about some fun stuff you can do with the cameras in shared-screen multiplayer using raytracing: ph3at.github.io/posts/Ray-Coop…

TouchArcade (@toucharcade) 's Twitter Profile Photo

Ahead of Trails through Daybreak's launch next week from NISAmerica, we spoke to PH3's Peter Thoman about working on @NihonFalcom's new engine, implementing HDR, Steam Deck OLED, the possibility of Trails in the Sky on Switch, PS5 ports, Ys X, & much more toucharcade.com/2024/06/28/tra…

Ahead of Trails through Daybreak's launch next week from <a href="/NISAmerica/">NISAmerica</a>, we spoke to PH3's <a href="/Durante_PT/">Peter Thoman</a> about working on @NihonFalcom's new engine, implementing HDR, Steam Deck OLED, the possibility of Trails in the Sky on Switch, PS5 ports, Ys X, &amp; much more toucharcade.com/2024/06/28/tra…
Peter Thoman (@durante_pt) 's Twitter Profile Photo

In the latest Trails through Daybreak version, we implemented support for the new Steam Game Recording "Timeline" API features: store.steampowered.com/news/app/21386… This was pretty painless to integrate, and I really enjoy the interface.

Peter Thoman (@durante_pt) 's Twitter Profile Photo

We just released v0.6.0 of Celerity, our SYCL-based C++ API and runtime system for easily (well, relatively so) programming distributed memory clusters of GPUs: github.com/celerity/celer…

Peter Thoman (@durante_pt) 's Twitter Profile Photo

I've written an article on the difficulties of doing game input with high-polling-rate mice on Windows: ph3at.github.io/posts/Windows-… This took a while to figure out, and the solution still isn't great, but maybe it helps someone.