Doğaç Yavuz @dogacyavuz.bsky.social (@dogacyavuz) 's Twitter Profile
Doğaç Yavuz @dogacyavuz.bsky.social

@dogacyavuz

Makes games and stuff.

-CLOSED FOR BUSINESS-

ID: 18591828

linkhttp://www.dogacyavuz.com/ calendar_today04-01-2009 01:16:29

5,5K Tweet

288 Takipçi

253 Takip Edilen

Pavel A. Samsonov (@pavelasamsonov) 's Twitter Profile Photo

Design and product management are both process-heavy and output-light disciplines. Practitioners crunch through a ton of learning, synthesis, and decisions to produce a tidy artifact. Non-practitioners only see the artifact, so they mistake the artifact for the work.

Gergely Orosz (@gergelyorosz) 's Twitter Profile Photo

An idea without execution is worth little. Being able to execute - even if it’s on the ideas of others - is a lot more valuable. So if you can execute on your ideas: that is a huge advantage. If you have ideas but cannot execute them: be ready to hire people for $$ who can.

Doğaç Yavuz @dogacyavuz.bsky.social (@dogacyavuz) 's Twitter Profile Photo

Layoffs have nothing to do with how good the games are. Zero Interest Rate times are over, no more easy money, so businesses have to get lean and profitable asap. This is not a defense of said companies - on the contrary, they all expanded wildly knowing that this would happen.

Thomas Grip (@thomasgrip) 's Twitter Profile Photo

It is crazy to realize that basically all advanced AI is just very complex interpolation. The big question now if this applies to human intelligence too, or if there is some fundamental difference.

Doğaç Yavuz @dogacyavuz.bsky.social (@dogacyavuz) 's Twitter Profile Photo

Bir işi bilenler genellikle hayatını o işi yaparak kazanır, Youtube'da "nasıl da yapıyorum üf" diye konuşarak değil. İyi content çıkar diye siyasete, oyun yapmaya, ve bilumum alakasız işlere bulaşanların bu işleri iyi bildiğini sanıyorsanız yanılıyorsunuz.

Mike Bithell (@mikebithell) 's Twitter Profile Photo

@iamzebruh Indie is wolverine at this point. You can’t kill it, however much middling analysts keep trying to declare it as such.

.chantal//RYAN (@thoughtrise) 's Twitter Profile Photo

i think the reason we see so comparatively little innovation in video games these days are that many devs think, "what does a video game look like?" and try to make that instead of thinking, "what could a video game be?" the way the pioneers did back in the day

Mike Bithell (@mikebithell) 's Twitter Profile Photo

Said it on the pod but like 5 examples have happened since: It's really weird to be in the generational cohort who knew to engage with online material critically. Have had to walk older people through the swamp for years, surprised to now see younger people marching credulously.

Tom Jubert 🌍☮️🏳️👽☯️🐍 (@tomjubert) 's Twitter Profile Photo

I like the Japanese ten minute rule. No task is so onerous you can't do it for ten minutes. So do it for ten minutes. If you're not in flow state after ten minutes just drop it. But if you are, and often I am, then the problem is solved. It's the starting that is hardest.

Xalavier Nelson Jr. 🔜 GDC (@writnelson) 's Twitter Profile Photo

Once again thinking about the seminal 2016 political sci-fi comedy-drama TV show featuring weekly musical recaps from Jonathan Coulton, BrainDead, and how it deserved 5 more seasons

jacob sansbury (@jsnnsa) 's Twitter Profile Photo

I've written 250k+ lines of game engine code. Here's why Genie 3 isn't what people think it is: World models are something genuinely new. A third category of media we don't have a name for yet. Near-term they're too slow and expensive for consumers. But for training robots?

Thomasbcn (@thomasbcn) 's Twitter Profile Photo

We are in the "Temu of tech" era: low-quality leaky apps vibe-developped for a quick buck are spamming the App Store, temporarily pushed via fake TikTok profiles and cash burnt on Meta Ads (half+ of which subsidized by the Turkish State)